69 lines
3.1 KiB
C++
69 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/Attenuation.h"
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#ifdef ENGINE_Attenuation_generated_h
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#error "Attenuation.generated.h already included, missing '#pragma once' in Attenuation.h"
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#endif
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#define ENGINE_Attenuation_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FBaseAttenuationSettings ******************************************
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struct Z_Construct_UScriptStruct_FBaseAttenuationSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Attenuation_h_58_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FBaseAttenuationSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FBaseAttenuationSettings;
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// ********** End ScriptStruct FBaseAttenuationSettings ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Attenuation_h
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// ********** Begin Enum EAttenuationDistanceModel *************************************************
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#define FOREACH_ENUM_EATTENUATIONDISTANCEMODEL(op) \
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op(EAttenuationDistanceModel::Linear) \
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op(EAttenuationDistanceModel::Logarithmic) \
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op(EAttenuationDistanceModel::Inverse) \
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op(EAttenuationDistanceModel::LogReverse) \
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op(EAttenuationDistanceModel::NaturalSound) \
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op(EAttenuationDistanceModel::Custom)
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enum class EAttenuationDistanceModel : uint8;
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template<> struct TIsUEnumClass<EAttenuationDistanceModel> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAttenuationDistanceModel>();
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// ********** End Enum EAttenuationDistanceModel ***************************************************
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// ********** Begin Enum EAttenuationShape *********************************************************
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#define FOREACH_ENUM_EATTENUATIONSHAPE(op) \
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op(EAttenuationShape::Sphere) \
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op(EAttenuationShape::Capsule) \
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op(EAttenuationShape::Box) \
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op(EAttenuationShape::Cone)
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namespace EAttenuationShape { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAttenuationShape::Type>();
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// ********** End Enum EAttenuationShape ***********************************************************
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// ********** Begin Enum ENaturalSoundFalloffMode **************************************************
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#define FOREACH_ENUM_ENATURALSOUNDFALLOFFMODE(op) \
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op(ENaturalSoundFalloffMode::Continues) \
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op(ENaturalSoundFalloffMode::Silent) \
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op(ENaturalSoundFalloffMode::Hold)
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enum class ENaturalSoundFalloffMode : uint8;
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template<> struct TIsUEnumClass<ENaturalSoundFalloffMode> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ENaturalSoundFalloffMode>();
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// ********** End Enum ENaturalSoundFalloffMode ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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