// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/Attenuation.h" #ifdef ENGINE_Attenuation_generated_h #error "Attenuation.generated.h already included, missing '#pragma once' in Attenuation.h" #endif #define ENGINE_Attenuation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBaseAttenuationSettings ****************************************** struct Z_Construct_UScriptStruct_FBaseAttenuationSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_Attenuation_h_58_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBaseAttenuationSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBaseAttenuationSettings; // ********** End ScriptStruct FBaseAttenuationSettings ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Attenuation_h // ********** Begin Enum EAttenuationDistanceModel ************************************************* #define FOREACH_ENUM_EATTENUATIONDISTANCEMODEL(op) \ op(EAttenuationDistanceModel::Linear) \ op(EAttenuationDistanceModel::Logarithmic) \ op(EAttenuationDistanceModel::Inverse) \ op(EAttenuationDistanceModel::LogReverse) \ op(EAttenuationDistanceModel::NaturalSound) \ op(EAttenuationDistanceModel::Custom) enum class EAttenuationDistanceModel : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAttenuationDistanceModel *************************************************** // ********** Begin Enum EAttenuationShape ********************************************************* #define FOREACH_ENUM_EATTENUATIONSHAPE(op) \ op(EAttenuationShape::Sphere) \ op(EAttenuationShape::Capsule) \ op(EAttenuationShape::Box) \ op(EAttenuationShape::Cone) namespace EAttenuationShape { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAttenuationShape *********************************************************** // ********** Begin Enum ENaturalSoundFalloffMode ************************************************** #define FOREACH_ENUM_ENATURALSOUNDFALLOFFMODE(op) \ op(ENaturalSoundFalloffMode::Continues) \ op(ENaturalSoundFalloffMode::Silent) \ op(ENaturalSoundFalloffMode::Hold) enum class ENaturalSoundFalloffMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENaturalSoundFalloffMode **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS