Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimSequenceBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

79 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimSequenceBase.h"
#ifdef ENGINE_AnimSequenceBase_generated_h
#error "AnimSequenceBase.generated.h already included, missing '#pragma once' in AnimSequenceBase.h"
#endif
#define ENGINE_AnimSequenceBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimSequenceBase ********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimSequenceBase, ENGINE_API)
struct Z_Construct_UClass_UAnimSequenceBase_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_INCLASS \
private: \
static void StaticRegisterNativesUAnimSequenceBase(); \
friend struct ::Z_Construct_UClass_UAnimSequenceBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSequenceBase_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimSequenceBase, UAnimationAsset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSequenceBase_NoRegister) \
DECLARE_SERIALIZER(UAnimSequenceBase) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimSequenceBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSequenceBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSequenceBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequenceBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimSequenceBase(UAnimSequenceBase&&) = delete; \
UAnimSequenceBase(const UAnimSequenceBase&) = delete; \
ENGINE_API virtual ~UAnimSequenceBase();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_35_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimSequenceBase;
// ********** End Class UAnimSequenceBase **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h
// ********** Begin Enum ETypeAdvanceAnim **********************************************************
#define FOREACH_ENUM_ETYPEADVANCEANIM(op) \
op(ETAA_Default) \
op(ETAA_Finished) \
op(ETAA_Looped)
enum ETypeAdvanceAnim : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETypeAdvanceAnim>();
// ********** End Enum ETypeAdvanceAnim ************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS