// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSequenceBase.h" #ifdef ENGINE_AnimSequenceBase_generated_h #error "AnimSequenceBase.generated.h already included, missing '#pragma once' in AnimSequenceBase.h" #endif #define ENGINE_AnimSequenceBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimSequenceBase ******************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimSequenceBase, ENGINE_API) struct Z_Construct_UClass_UAnimSequenceBase_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_INCLASS \ private: \ static void StaticRegisterNativesUAnimSequenceBase(); \ friend struct ::Z_Construct_UClass_UAnimSequenceBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSequenceBase_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimSequenceBase, UAnimationAsset, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSequenceBase_NoRegister) \ DECLARE_SERIALIZER(UAnimSequenceBase) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimSequenceBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSequenceBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSequenceBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequenceBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimSequenceBase(UAnimSequenceBase&&) = delete; \ UAnimSequenceBase(const UAnimSequenceBase&) = delete; \ ENGINE_API virtual ~UAnimSequenceBase(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_35_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h_38_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimSequenceBase; // ********** End Class UAnimSequenceBase ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequenceBase_h // ********** Begin Enum ETypeAdvanceAnim ********************************************************** #define FOREACH_ENUM_ETYPEADVANCEANIM(op) \ op(ETAA_Default) \ op(ETAA_Finished) \ op(ETAA_Looped) enum ETypeAdvanceAnim : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETypeAdvanceAnim ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS