69 lines
3.4 KiB
C++
69 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimNotifies/AnimNotifyState_Trail.h"
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#ifdef ENGINE_AnimNotifyState_Trail_generated_h
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#error "AnimNotifyState_Trail.generated.h already included, missing '#pragma once' in AnimNotifyState_Trail.h"
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#endif
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#define ENGINE_AnimNotifyState_Trail_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UAnimSequenceBase;
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class UParticleSystem;
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class USkeletalMeshComponent;
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// ********** Begin Class UAnimNotifyState_Trail ***************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_UAnimNotifyState_Trail_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState_Trail_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimNotifyState_Trail(); \
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friend struct ::Z_Construct_UClass_UAnimNotifyState_Trail_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotifyState_Trail_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimNotifyState_Trail, UAnimNotifyState, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotifyState_Trail_NoRegister) \
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DECLARE_SERIALIZER(UAnimNotifyState_Trail)
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimNotifyState_Trail(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimNotifyState_Trail) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotifyState_Trail); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotifyState_Trail); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimNotifyState_Trail(UAnimNotifyState_Trail&&) = delete; \
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UAnimNotifyState_Trail(const UAnimNotifyState_Trail&) = delete; \
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ENGINE_API virtual ~UAnimNotifyState_Trail();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_18_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_CALLBACK_WRAPPERS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimNotifyState_Trail;
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// ********** End Class UAnimNotifyState_Trail *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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