// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifies/AnimNotifyState_Trail.h" #ifdef ENGINE_AnimNotifyState_Trail_generated_h #error "AnimNotifyState_Trail.generated.h already included, missing '#pragma once' in AnimNotifyState_Trail.h" #endif #define ENGINE_AnimNotifyState_Trail_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimSequenceBase; class UParticleSystem; class USkeletalMeshComponent; // ********** Begin Class UAnimNotifyState_Trail *************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_CALLBACK_WRAPPERS struct Z_Construct_UClass_UAnimNotifyState_Trail_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState_Trail_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_INCLASS \ private: \ static void StaticRegisterNativesUAnimNotifyState_Trail(); \ friend struct ::Z_Construct_UClass_UAnimNotifyState_Trail_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotifyState_Trail_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotifyState_Trail, UAnimNotifyState, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotifyState_Trail_NoRegister) \ DECLARE_SERIALIZER(UAnimNotifyState_Trail) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimNotifyState_Trail(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimNotifyState_Trail) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotifyState_Trail); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotifyState_Trail); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotifyState_Trail(UAnimNotifyState_Trail&&) = delete; \ UAnimNotifyState_Trail(const UAnimNotifyState_Trail&) = delete; \ ENGINE_API virtual ~UAnimNotifyState_Trail(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_18_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h_21_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotifyState_Trail; // ********** End Class UAnimNotifyState_Trail ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_Trail_h PRAGMA_ENABLE_DEPRECATION_WARNINGS