97 lines
4.7 KiB
C++
97 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimNode_Inertialization.h"
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#ifdef ENGINE_AnimNode_Inertialization_generated_h
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#error "AnimNode_Inertialization.generated.h already included, missing '#pragma once' in AnimNode_Inertialization.h"
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#endif
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#define ENGINE_AnimNode_Inertialization_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInertializationPose **********************************************
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struct Z_Construct_UScriptStruct_FInertializationPose_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_117_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInertializationPose_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInertializationPose;
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// ********** End ScriptStruct FInertializationPose ************************************************
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// ********** Begin ScriptStruct FInertializationBoneDiff ******************************************
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struct Z_Construct_UScriptStruct_FInertializationBoneDiff_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_206_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInertializationBoneDiff_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInertializationBoneDiff;
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// ********** End ScriptStruct FInertializationBoneDiff ********************************************
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// ********** Begin ScriptStruct FInertializationPoseDiff ******************************************
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struct Z_Construct_UScriptStruct_FInertializationPoseDiff_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_266_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInertializationPoseDiff_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FInertializationPoseDiff;
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// ********** End ScriptStruct FInertializationPoseDiff ********************************************
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// ********** Begin ScriptStruct FAnimNode_Inertialization *****************************************
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struct Z_Construct_UScriptStruct_FAnimNode_Inertialization_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_305_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_Inertialization_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_Base Super;
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struct FAnimNode_Inertialization;
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// ********** End ScriptStruct FAnimNode_Inertialization *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h
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// ********** Begin Enum EInertializationState *****************************************************
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#define FOREACH_ENUM_EINERTIALIZATIONSTATE(op) \
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op(EInertializationState::Inactive) \
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op(EInertializationState::Pending) \
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op(EInertializationState::Active)
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enum class EInertializationState : uint8;
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template<> struct TIsUEnumClass<EInertializationState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInertializationState>();
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// ********** End Enum EInertializationState *******************************************************
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// ********** Begin Enum EInertializationBoneState *************************************************
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#define FOREACH_ENUM_EINERTIALIZATIONBONESTATE(op) \
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op(EInertializationBoneState::Invalid) \
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op(EInertializationBoneState::Valid) \
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op(EInertializationBoneState::Excluded)
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enum class EInertializationBoneState : uint8;
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template<> struct TIsUEnumClass<EInertializationBoneState> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInertializationBoneState>();
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// ********** End Enum EInertializationBoneState ***************************************************
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// ********** Begin Enum EInertializationSpace *****************************************************
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#define FOREACH_ENUM_EINERTIALIZATIONSPACE(op) \
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op(EInertializationSpace::Default) \
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op(EInertializationSpace::WorldSpace) \
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op(EInertializationSpace::WorldRotation)
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enum class EInertializationSpace : uint8;
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template<> struct TIsUEnumClass<EInertializationSpace> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EInertializationSpace>();
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// ********** End Enum EInertializationSpace *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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