// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNode_Inertialization.h" #ifdef ENGINE_AnimNode_Inertialization_generated_h #error "AnimNode_Inertialization.generated.h already included, missing '#pragma once' in AnimNode_Inertialization.h" #endif #define ENGINE_AnimNode_Inertialization_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInertializationPose ********************************************** struct Z_Construct_UScriptStruct_FInertializationPose_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_117_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInertializationPose_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInertializationPose; // ********** End ScriptStruct FInertializationPose ************************************************ // ********** Begin ScriptStruct FInertializationBoneDiff ****************************************** struct Z_Construct_UScriptStruct_FInertializationBoneDiff_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_206_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInertializationBoneDiff_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInertializationBoneDiff; // ********** End ScriptStruct FInertializationBoneDiff ******************************************** // ********** Begin ScriptStruct FInertializationPoseDiff ****************************************** struct Z_Construct_UScriptStruct_FInertializationPoseDiff_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_266_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInertializationPoseDiff_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FInertializationPoseDiff; // ********** End ScriptStruct FInertializationPoseDiff ******************************************** // ********** Begin ScriptStruct FAnimNode_Inertialization ***************************************** struct Z_Construct_UScriptStruct_FAnimNode_Inertialization_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h_305_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_Inertialization_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_Inertialization; // ********** End ScriptStruct FAnimNode_Inertialization ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_Inertialization_h // ********** Begin Enum EInertializationState ***************************************************** #define FOREACH_ENUM_EINERTIALIZATIONSTATE(op) \ op(EInertializationState::Inactive) \ op(EInertializationState::Pending) \ op(EInertializationState::Active) enum class EInertializationState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInertializationState ******************************************************* // ********** Begin Enum EInertializationBoneState ************************************************* #define FOREACH_ENUM_EINERTIALIZATIONBONESTATE(op) \ op(EInertializationBoneState::Invalid) \ op(EInertializationBoneState::Valid) \ op(EInertializationBoneState::Excluded) enum class EInertializationBoneState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInertializationBoneState *************************************************** // ********** Begin Enum EInertializationSpace ***************************************************** #define FOREACH_ENUM_EINERTIALIZATIONSPACE(op) \ op(EInertializationSpace::Default) \ op(EInertializationSpace::WorldSpace) \ op(EInertializationSpace::WorldRotation) enum class EInertializationSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInertializationSpace ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS