100 lines
4.8 KiB
C++
100 lines
4.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimBlueprint.h"
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#ifdef ENGINE_AnimBlueprint_generated_h
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#error "AnimBlueprint.generated.h already included, missing '#pragma once' in AnimBlueprint.h"
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#endif
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#define ENGINE_AnimBlueprint_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FAnimGroupInfo ****************************************************
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struct Z_Construct_UScriptStruct_FAnimGroupInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_25_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimGroupInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimGroupInfo;
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// ********** End ScriptStruct FAnimGroupInfo ******************************************************
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// ********** Begin ScriptStruct FAnimParentNodeAssetOverride **************************************
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struct Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_42_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimParentNodeAssetOverride;
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// ********** End ScriptStruct FAnimParentNodeAssetOverride ****************************************
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// ********** Begin Class UAnimBlueprint ***********************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprint, ENGINE_API)
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struct Z_Construct_UClass_UAnimBlueprint_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprint_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_INCLASS \
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private: \
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static void StaticRegisterNativesUAnimBlueprint(); \
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friend struct ::Z_Construct_UClass_UAnimBlueprint_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprint_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimBlueprint, UBlueprint, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprint_NoRegister) \
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DECLARE_SERIALIZER(UAnimBlueprint) \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_ARCHIVESERIALIZER \
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virtual UObject* _getUObject() const override { return const_cast<UAnimBlueprint*>(this); }
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UAnimBlueprint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprint) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprint); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprint); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimBlueprint(UAnimBlueprint&&) = delete; \
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UAnimBlueprint(const UAnimBlueprint&) = delete; \
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ENGINE_API virtual ~UAnimBlueprint();
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_80_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimBlueprint;
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// ********** End Class UAnimBlueprint *************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h
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// ********** Begin Enum EPreviewAnimationBlueprintApplicationMethod *******************************
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#define FOREACH_ENUM_EPREVIEWANIMATIONBLUEPRINTAPPLICATIONMETHOD(op) \
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op(EPreviewAnimationBlueprintApplicationMethod::LinkedLayers) \
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op(EPreviewAnimationBlueprintApplicationMethod::LinkedAnimGraph)
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enum class EPreviewAnimationBlueprintApplicationMethod : uint8;
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template<> struct TIsUEnumClass<EPreviewAnimationBlueprintApplicationMethod> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPreviewAnimationBlueprintApplicationMethod>();
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// ********** End Enum EPreviewAnimationBlueprintApplicationMethod *********************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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