Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/AnimBlueprint.generated.h

100 lines
4.8 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimBlueprint.h"
#ifdef ENGINE_AnimBlueprint_generated_h
#error "AnimBlueprint.generated.h already included, missing '#pragma once' in AnimBlueprint.h"
#endif
#define ENGINE_AnimBlueprint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimGroupInfo ****************************************************
struct Z_Construct_UScriptStruct_FAnimGroupInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_25_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimGroupInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimGroupInfo;
// ********** End ScriptStruct FAnimGroupInfo ******************************************************
// ********** Begin ScriptStruct FAnimParentNodeAssetOverride **************************************
struct Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_42_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimParentNodeAssetOverride_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimParentNodeAssetOverride;
// ********** End ScriptStruct FAnimParentNodeAssetOverride ****************************************
// ********** Begin Class UAnimBlueprint ***********************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBlueprint, ENGINE_API)
struct Z_Construct_UClass_UAnimBlueprint_Statics;
ENGINE_API UClass* Z_Construct_UClass_UAnimBlueprint_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_INCLASS \
private: \
static void StaticRegisterNativesUAnimBlueprint(); \
friend struct ::Z_Construct_UClass_UAnimBlueprint_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBlueprint_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimBlueprint, UBlueprint, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBlueprint_NoRegister) \
DECLARE_SERIALIZER(UAnimBlueprint) \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UAnimBlueprint*>(this); }
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UAnimBlueprint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprint) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBlueprint); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprint); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimBlueprint(UAnimBlueprint&&) = delete; \
UAnimBlueprint(const UAnimBlueprint&) = delete; \
ENGINE_API virtual ~UAnimBlueprint();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_80_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h_83_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimBlueprint;
// ********** End Class UAnimBlueprint *************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBlueprint_h
// ********** Begin Enum EPreviewAnimationBlueprintApplicationMethod *******************************
#define FOREACH_ENUM_EPREVIEWANIMATIONBLUEPRINTAPPLICATIONMETHOD(op) \
op(EPreviewAnimationBlueprintApplicationMethod::LinkedLayers) \
op(EPreviewAnimationBlueprintApplicationMethod::LinkedAnimGraph)
enum class EPreviewAnimationBlueprintApplicationMethod : uint8;
template<> struct TIsUEnumClass<EPreviewAnimationBlueprintApplicationMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPreviewAnimationBlueprintApplicationMethod>();
// ********** End Enum EPreviewAnimationBlueprintApplicationMethod *********************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS