150 lines
9.5 KiB
C++
150 lines
9.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "DatasmithSceneActor.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeDatasmithSceneActor() {}
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// ********** Begin Cross Module References ********************************************************
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DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor();
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DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister();
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DATASMITHCONTENT_API UClass* Z_Construct_UClass_UDatasmithScene_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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UPackage* Z_Construct_UPackage__Script_DatasmithContent();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class ADatasmithSceneActor *****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_ADatasmithSceneActor;
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UClass* ADatasmithSceneActor::GetPrivateStaticClass()
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{
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using TClass = ADatasmithSceneActor;
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if (!Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("DatasmithSceneActor"),
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Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton,
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StaticRegisterNativesADatasmithSceneActor,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton;
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}
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UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister()
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{
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return ADatasmithSceneActor::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_ADatasmithSceneActor_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "DatasmithSceneActor.h" },
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{ "ModuleRelativePath", "Public/DatasmithSceneActor.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scene_MetaData[] = {
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{ "Category", "Datasmith" },
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{ "ModuleRelativePath", "Public/DatasmithSceneActor.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelatedActors_MetaData[] = {
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{ "Category", "Datasmith" },
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{ "Comment", "/** Map of all the actors related to this Datasmith Scene */" },
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{ "ModuleRelativePath", "Public/DatasmithSceneActor.h" },
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{ "ToolTip", "Map of all the actors related to this Datasmith Scene" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class ADatasmithSceneActor constinit property declarations *********************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Scene;
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static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_RelatedActors_ValueProp;
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static const UECodeGen_Private::FNamePropertyParams NewProp_RelatedActors_Key_KeyProp;
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static const UECodeGen_Private::FMapPropertyParams NewProp_RelatedActors;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class ADatasmithSceneActor constinit property declarations ***********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<ADatasmithSceneActor>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_ADatasmithSceneActor_Statics
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// ********** Begin Class ADatasmithSceneActor Property Definitions ********************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_Scene = { "Scene", nullptr, (EPropertyFlags)0x0114000000020001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADatasmithSceneActor, Scene), Z_Construct_UClass_UDatasmithScene_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scene_MetaData), NewProp_Scene_MetaData) };
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const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_ValueProp = { "RelatedActors", nullptr, (EPropertyFlags)0x0004000000020001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_Key_KeyProp = { "RelatedActors_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors = { "RelatedActors", nullptr, (EPropertyFlags)0x0014040000020001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADatasmithSceneActor, RelatedActors), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelatedActors_MetaData), NewProp_RelatedActors_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_Scene,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_ValueProp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_Key_KeyProp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers) < 2048);
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// ********** End Class ADatasmithSceneActor Property Definitions **********************************
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UObject* (*const Z_Construct_UClass_ADatasmithSceneActor_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AActor,
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(UObject* (*)())Z_Construct_UPackage__Script_DatasmithContent,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_ADatasmithSceneActor_Statics::ClassParams = {
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&ADatasmithSceneActor::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers),
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0,
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0x008800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ADatasmithSceneActor_Statics::Class_MetaDataParams)
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};
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void ADatasmithSceneActor::StaticRegisterNativesADatasmithSceneActor()
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{
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}
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UClass* Z_Construct_UClass_ADatasmithSceneActor()
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{
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if (!Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton, Z_Construct_UClass_ADatasmithSceneActor_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADatasmithSceneActor);
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ADatasmithSceneActor::~ADatasmithSceneActor() {}
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// ********** End Class ADatasmithSceneActor *******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_ADatasmithSceneActor, ADatasmithSceneActor::StaticClass, TEXT("ADatasmithSceneActor"), &Z_Registration_Info_UClass_ADatasmithSceneActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADatasmithSceneActor), 2986274627U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_549699529{
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TEXT("/Script/DatasmithContent"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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