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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/DatasmithContent/UHT/DatasmithSceneActor.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

150 lines
9.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "DatasmithSceneActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDatasmithSceneActor() {}
// ********** Begin Cross Module References ********************************************************
DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor();
DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister();
DATASMITHCONTENT_API UClass* Z_Construct_UClass_UDatasmithScene_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
UPackage* Z_Construct_UPackage__Script_DatasmithContent();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ADatasmithSceneActor *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ADatasmithSceneActor;
UClass* ADatasmithSceneActor::GetPrivateStaticClass()
{
using TClass = ADatasmithSceneActor;
if (!Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DatasmithSceneActor"),
Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton,
StaticRegisterNativesADatasmithSceneActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton;
}
UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister()
{
return ADatasmithSceneActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ADatasmithSceneActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "DatasmithSceneActor.h" },
{ "ModuleRelativePath", "Public/DatasmithSceneActor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scene_MetaData[] = {
{ "Category", "Datasmith" },
{ "ModuleRelativePath", "Public/DatasmithSceneActor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelatedActors_MetaData[] = {
{ "Category", "Datasmith" },
{ "Comment", "/** Map of all the actors related to this Datasmith Scene */" },
{ "ModuleRelativePath", "Public/DatasmithSceneActor.h" },
{ "ToolTip", "Map of all the actors related to this Datasmith Scene" },
};
#endif // WITH_METADATA
// ********** Begin Class ADatasmithSceneActor constinit property declarations *********************
static const UECodeGen_Private::FObjectPropertyParams NewProp_Scene;
static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_RelatedActors_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_RelatedActors_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_RelatedActors;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ADatasmithSceneActor constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ADatasmithSceneActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ADatasmithSceneActor_Statics
// ********** Begin Class ADatasmithSceneActor Property Definitions ********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_Scene = { "Scene", nullptr, (EPropertyFlags)0x0114000000020001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADatasmithSceneActor, Scene), Z_Construct_UClass_UDatasmithScene_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scene_MetaData), NewProp_Scene_MetaData) };
const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_ValueProp = { "RelatedActors", nullptr, (EPropertyFlags)0x0004000000020001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_Key_KeyProp = { "RelatedActors_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors = { "RelatedActors", nullptr, (EPropertyFlags)0x0014040000020001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADatasmithSceneActor, RelatedActors), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelatedActors_MetaData), NewProp_RelatedActors_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_Scene,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers) < 2048);
// ********** End Class ADatasmithSceneActor Property Definitions **********************************
UObject* (*const Z_Construct_UClass_ADatasmithSceneActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_DatasmithContent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ADatasmithSceneActor_Statics::ClassParams = {
&ADatasmithSceneActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ADatasmithSceneActor_Statics::Class_MetaDataParams)
};
void ADatasmithSceneActor::StaticRegisterNativesADatasmithSceneActor()
{
}
UClass* Z_Construct_UClass_ADatasmithSceneActor()
{
if (!Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton, Z_Construct_UClass_ADatasmithSceneActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADatasmithSceneActor);
ADatasmithSceneActor::~ADatasmithSceneActor() {}
// ********** End Class ADatasmithSceneActor *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ADatasmithSceneActor, ADatasmithSceneActor::StaticClass, TEXT("ADatasmithSceneActor"), &Z_Registration_Info_UClass_ADatasmithSceneActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADatasmithSceneActor), 2986274627U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_549699529{
TEXT("/Script/DatasmithContent"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS