// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "DatasmithSceneActor.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDatasmithSceneActor() {} // ********** Begin Cross Module References ******************************************************** DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor(); DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister(); DATASMITHCONTENT_API UClass* Z_Construct_UClass_UDatasmithScene_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); UPackage* Z_Construct_UPackage__Script_DatasmithContent(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ADatasmithSceneActor ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ADatasmithSceneActor; UClass* ADatasmithSceneActor::GetPrivateStaticClass() { using TClass = ADatasmithSceneActor; if (!Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DatasmithSceneActor"), Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton, StaticRegisterNativesADatasmithSceneActor, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ADatasmithSceneActor.InnerSingleton; } UClass* Z_Construct_UClass_ADatasmithSceneActor_NoRegister() { return ADatasmithSceneActor::GetPrivateStaticClass(); } struct Z_Construct_UClass_ADatasmithSceneActor_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "DatasmithSceneActor.h" }, { "ModuleRelativePath", "Public/DatasmithSceneActor.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Scene_MetaData[] = { { "Category", "Datasmith" }, { "ModuleRelativePath", "Public/DatasmithSceneActor.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RelatedActors_MetaData[] = { { "Category", "Datasmith" }, { "Comment", "/** Map of all the actors related to this Datasmith Scene */" }, { "ModuleRelativePath", "Public/DatasmithSceneActor.h" }, { "ToolTip", "Map of all the actors related to this Datasmith Scene" }, }; #endif // WITH_METADATA // ********** Begin Class ADatasmithSceneActor constinit property declarations ********************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Scene; static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_RelatedActors_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_RelatedActors_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_RelatedActors; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ADatasmithSceneActor constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ADatasmithSceneActor_Statics // ********** Begin Class ADatasmithSceneActor Property Definitions ******************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_Scene = { "Scene", nullptr, (EPropertyFlags)0x0114000000020001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADatasmithSceneActor, Scene), Z_Construct_UClass_UDatasmithScene_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Scene_MetaData), NewProp_Scene_MetaData) }; const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_ValueProp = { "RelatedActors", nullptr, (EPropertyFlags)0x0004000000020001, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_Key_KeyProp = { "RelatedActors_Key", nullptr, (EPropertyFlags)0x0000000000020001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors = { "RelatedActors", nullptr, (EPropertyFlags)0x0014040000020001, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADatasmithSceneActor, RelatedActors), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RelatedActors_MetaData), NewProp_RelatedActors_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_Scene, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADatasmithSceneActor_Statics::NewProp_RelatedActors, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers) < 2048); // ********** End Class ADatasmithSceneActor Property Definitions ********************************** UObject* (*const Z_Construct_UClass_ADatasmithSceneActor_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_DatasmithContent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ADatasmithSceneActor_Statics::ClassParams = { &ADatasmithSceneActor::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADatasmithSceneActor_Statics::Class_MetaDataParams), Z_Construct_UClass_ADatasmithSceneActor_Statics::Class_MetaDataParams) }; void ADatasmithSceneActor::StaticRegisterNativesADatasmithSceneActor() { } UClass* Z_Construct_UClass_ADatasmithSceneActor() { if (!Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton, Z_Construct_UClass_ADatasmithSceneActor_Statics::ClassParams); } return Z_Registration_Info_UClass_ADatasmithSceneActor.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADatasmithSceneActor); ADatasmithSceneActor::~ADatasmithSceneActor() {} // ********** End Class ADatasmithSceneActor ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ADatasmithSceneActor, ADatasmithSceneActor::StaticClass, TEXT("ADatasmithSceneActor"), &Z_Registration_Info_UClass_ADatasmithSceneActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADatasmithSceneActor), 2986274627U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_549699529{ TEXT("/Script/DatasmithContent"), Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithSceneActor_h__Script_DatasmithContent_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS