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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_VisualDebug.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

381 lines
15 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Debug/RigUnit_VisualDebug.h"
#ifdef CONTROLRIG_RigUnit_VisualDebug_generated_h
#error "RigUnit_VisualDebug.generated.h already included, missing '#pragma once' in RigUnit_VisualDebug.h"
#endif
#define CONTROLRIG_RigUnit_VisualDebug_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_VisualDebugVector ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugVector_Statics;
#define FRigUnit_VisualDebugVector_Execute() \
void FRigUnit_VisualDebugVector::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FVector& Value, \
const bool bEnabled, \
const ERigUnitVisualDebugPointMode Mode, \
const FLinearColor& Color, \
const float Thickness, \
const float Scale, \
const FName& BoneSpace, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugVector_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FVector& Value, \
const bool bEnabled, \
const ERigUnitVisualDebugPointMode Mode, \
const FLinearColor& Color, \
const float Thickness, \
const float Scale, \
const FName& BoneSpace, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const FName& BoneSpace = *(FName*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
bEnabled, \
Mode, \
Color, \
Thickness, \
Scale, \
BoneSpace, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBase Super;
struct FRigUnit_VisualDebugVector;
// ********** End ScriptStruct FRigUnit_VisualDebugVector ******************************************
// ********** Begin ScriptStruct FRigUnit_VisualDebugVectorItemSpace *******************************
struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugVectorItemSpace_Statics;
#define FRigUnit_VisualDebugVectorItemSpace_Execute() \
void FRigUnit_VisualDebugVectorItemSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FVector& Value, \
const bool bEnabled, \
const ERigUnitVisualDebugPointMode Mode, \
const FLinearColor& Color, \
const float Thickness, \
const float Scale, \
const FRigElementKey& Space, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugVectorItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FVector& Value, \
const bool bEnabled, \
const ERigUnitVisualDebugPointMode Mode, \
const FLinearColor& Color, \
const float Thickness, \
const float Scale, \
const FRigElementKey& Space, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
bEnabled, \
Mode, \
Color, \
Thickness, \
Scale, \
Space, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBase Super;
struct FRigUnit_VisualDebugVectorItemSpace;
// ********** End ScriptStruct FRigUnit_VisualDebugVectorItemSpace *********************************
// ********** Begin ScriptStruct FRigUnit_VisualDebugQuat ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuat_Statics;
#define FRigUnit_VisualDebugQuat_Execute() \
void FRigUnit_VisualDebugQuat::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FQuat& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FName& BoneSpace, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_105_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuat_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FQuat& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FName& BoneSpace, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
bEnabled, \
Thickness, \
Scale, \
BoneSpace, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBase Super;
struct FRigUnit_VisualDebugQuat;
// ********** End ScriptStruct FRigUnit_VisualDebugQuat ********************************************
// ********** Begin ScriptStruct FRigUnit_VisualDebugQuatItemSpace *********************************
struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuatItemSpace_Statics;
#define FRigUnit_VisualDebugQuatItemSpace_Execute() \
void FRigUnit_VisualDebugQuatItemSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FQuat& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FRigElementKey& Space, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_144_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuatItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FQuat& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FRigElementKey& Space, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
bEnabled, \
Thickness, \
Scale, \
Space, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBase Super;
struct FRigUnit_VisualDebugQuatItemSpace;
// ********** End ScriptStruct FRigUnit_VisualDebugQuatItemSpace ***********************************
// ********** Begin ScriptStruct FRigUnit_VisualDebugTransform *************************************
struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransform_Statics;
#define FRigUnit_VisualDebugTransform_Execute() \
void FRigUnit_VisualDebugTransform::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FTransform& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FName& BoneSpace, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_180_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransform_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FTransform& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FName& BoneSpace, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
bEnabled, \
Thickness, \
Scale, \
BoneSpace, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBase Super;
struct FRigUnit_VisualDebugTransform;
// ********** End ScriptStruct FRigUnit_VisualDebugTransform ***************************************
// ********** Begin ScriptStruct FRigUnit_VisualDebugTransformItemSpace ****************************
struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransformItemSpace_Statics;
#define FRigUnit_VisualDebugTransformItemSpace_Execute() \
void FRigUnit_VisualDebugTransformItemSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FTransform& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FRigElementKey& Space, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_219_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransformItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FTransform& Value, \
const bool bEnabled, \
const float Thickness, \
const float Scale, \
const FRigElementKey& Space, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Value, \
bEnabled, \
Thickness, \
Scale, \
Space, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBase Super;
struct FRigUnit_VisualDebugTransformItemSpace;
// ********** End ScriptStruct FRigUnit_VisualDebugTransformItemSpace ******************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS