381 lines
15 KiB
C
381 lines
15 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Debug/RigUnit_VisualDebug.h"
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#ifdef CONTROLRIG_RigUnit_VisualDebug_generated_h
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#error "RigUnit_VisualDebug.generated.h already included, missing '#pragma once' in RigUnit_VisualDebug.h"
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#endif
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#define CONTROLRIG_RigUnit_VisualDebug_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_VisualDebugVector ****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugVector_Statics;
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#define FRigUnit_VisualDebugVector_Execute() \
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void FRigUnit_VisualDebugVector::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugVector_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const FName& BoneSpace = *(FName*)RigVMMemoryHandles[6].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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bEnabled, \
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Mode, \
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Color, \
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Thickness, \
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Scale, \
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BoneSpace, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigUnit_DebugBase Super;
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struct FRigUnit_VisualDebugVector;
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// ********** End ScriptStruct FRigUnit_VisualDebugVector ******************************************
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// ********** Begin ScriptStruct FRigUnit_VisualDebugVectorItemSpace *******************************
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struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugVectorItemSpace_Statics;
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#define FRigUnit_VisualDebugVectorItemSpace_Execute() \
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void FRigUnit_VisualDebugVectorItemSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FRigElementKey& Space, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_61_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugVectorItemSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const bool bEnabled, \
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const ERigUnitVisualDebugPointMode Mode, \
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const FLinearColor& Color, \
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const float Thickness, \
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const float Scale, \
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const FRigElementKey& Space, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \
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const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[6].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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bEnabled, \
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Mode, \
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Color, \
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Thickness, \
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Scale, \
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Space, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigUnit_DebugBase Super;
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struct FRigUnit_VisualDebugVectorItemSpace;
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// ********** End ScriptStruct FRigUnit_VisualDebugVectorItemSpace *********************************
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// ********** Begin ScriptStruct FRigUnit_VisualDebugQuat ******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuat_Statics;
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#define FRigUnit_VisualDebugQuat_Execute() \
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void FRigUnit_VisualDebugQuat::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_105_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuat_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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BoneSpace, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigUnit_DebugBase Super;
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struct FRigUnit_VisualDebugQuat;
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// ********** End ScriptStruct FRigUnit_VisualDebugQuat ********************************************
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// ********** Begin ScriptStruct FRigUnit_VisualDebugQuatItemSpace *********************************
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struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuatItemSpace_Statics;
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#define FRigUnit_VisualDebugQuatItemSpace_Execute() \
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void FRigUnit_VisualDebugQuatItemSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigElementKey& Space, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_144_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuatItemSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FQuat& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigElementKey& Space, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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Space, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigUnit_DebugBase Super;
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struct FRigUnit_VisualDebugQuatItemSpace;
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// ********** End ScriptStruct FRigUnit_VisualDebugQuatItemSpace ***********************************
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// ********** Begin ScriptStruct FRigUnit_VisualDebugTransform *************************************
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struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransform_Statics;
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#define FRigUnit_VisualDebugTransform_Execute() \
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void FRigUnit_VisualDebugTransform::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_180_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransform_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FName& BoneSpace, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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BoneSpace, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigUnit_DebugBase Super;
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struct FRigUnit_VisualDebugTransform;
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// ********** End ScriptStruct FRigUnit_VisualDebugTransform ***************************************
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// ********** Begin ScriptStruct FRigUnit_VisualDebugTransformItemSpace ****************************
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struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransformItemSpace_Statics;
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#define FRigUnit_VisualDebugTransformItemSpace_Execute() \
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void FRigUnit_VisualDebugTransformItemSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigElementKey& Space, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_219_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransformItemSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const bool bEnabled, \
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const float Thickness, \
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const float Scale, \
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const FRigElementKey& Space, \
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const FRigVMDebugDrawSettings& DebugDrawSettings \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
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const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \
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const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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bEnabled, \
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Thickness, \
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Scale, \
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Space, \
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DebugDrawSettings \
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); \
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} \
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typedef FRigUnit_DebugBase Super;
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struct FRigUnit_VisualDebugTransformItemSpace;
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// ********** End ScriptStruct FRigUnit_VisualDebugTransformItemSpace ******************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|