// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_VisualDebug.h" #ifdef CONTROLRIG_RigUnit_VisualDebug_generated_h #error "RigUnit_VisualDebug.generated.h already included, missing '#pragma once' in RigUnit_VisualDebug.h" #endif #define CONTROLRIG_RigUnit_VisualDebug_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_VisualDebugVector **************************************** struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugVector_Statics; #define FRigUnit_VisualDebugVector_Execute() \ void FRigUnit_VisualDebugVector::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const bool bEnabled, \ const ERigUnitVisualDebugPointMode Mode, \ const FLinearColor& Color, \ const float Thickness, \ const float Scale, \ const FName& BoneSpace, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugVector_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const bool bEnabled, \ const ERigUnitVisualDebugPointMode Mode, \ const FLinearColor& Color, \ const float Thickness, \ const float Scale, \ const FName& BoneSpace, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const FName& BoneSpace = *(FName*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ bEnabled, \ Mode, \ Color, \ Thickness, \ Scale, \ BoneSpace, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBase Super; struct FRigUnit_VisualDebugVector; // ********** End ScriptStruct FRigUnit_VisualDebugVector ****************************************** // ********** Begin ScriptStruct FRigUnit_VisualDebugVectorItemSpace ******************************* struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugVectorItemSpace_Statics; #define FRigUnit_VisualDebugVectorItemSpace_Execute() \ void FRigUnit_VisualDebugVectorItemSpace::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const bool bEnabled, \ const ERigUnitVisualDebugPointMode Mode, \ const FLinearColor& Color, \ const float Thickness, \ const float Scale, \ const FRigElementKey& Space, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugVectorItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const bool bEnabled, \ const ERigUnitVisualDebugPointMode Mode, \ const FLinearColor& Color, \ const float Thickness, \ const float Scale, \ const FRigElementKey& Space, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const ERigUnitVisualDebugPointMode Mode = *(ERigUnitVisualDebugPointMode*)RigVMMemoryHandles[2].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[3].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ bEnabled, \ Mode, \ Color, \ Thickness, \ Scale, \ Space, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBase Super; struct FRigUnit_VisualDebugVectorItemSpace; // ********** End ScriptStruct FRigUnit_VisualDebugVectorItemSpace ********************************* // ********** Begin ScriptStruct FRigUnit_VisualDebugQuat ****************************************** struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuat_Statics; #define FRigUnit_VisualDebugQuat_Execute() \ void FRigUnit_VisualDebugQuat::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FQuat& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FName& BoneSpace, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_105_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuat_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FQuat& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FName& BoneSpace, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ bEnabled, \ Thickness, \ Scale, \ BoneSpace, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBase Super; struct FRigUnit_VisualDebugQuat; // ********** End ScriptStruct FRigUnit_VisualDebugQuat ******************************************** // ********** Begin ScriptStruct FRigUnit_VisualDebugQuatItemSpace ********************************* struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuatItemSpace_Statics; #define FRigUnit_VisualDebugQuatItemSpace_Execute() \ void FRigUnit_VisualDebugQuatItemSpace::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FQuat& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FRigElementKey& Space, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_144_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugQuatItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FQuat& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FRigElementKey& Space, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FQuat& Value = *(FQuat*)RigVMMemoryHandles[0].GetOutputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ bEnabled, \ Thickness, \ Scale, \ Space, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBase Super; struct FRigUnit_VisualDebugQuatItemSpace; // ********** End ScriptStruct FRigUnit_VisualDebugQuatItemSpace *********************************** // ********** Begin ScriptStruct FRigUnit_VisualDebugTransform ************************************* struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransform_Statics; #define FRigUnit_VisualDebugTransform_Execute() \ void FRigUnit_VisualDebugTransform::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FName& BoneSpace, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_180_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransform_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FName& BoneSpace, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FName& BoneSpace = *(FName*)RigVMMemoryHandles[4].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ bEnabled, \ Thickness, \ Scale, \ BoneSpace, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBase Super; struct FRigUnit_VisualDebugTransform; // ********** End ScriptStruct FRigUnit_VisualDebugTransform *************************************** // ********** Begin ScriptStruct FRigUnit_VisualDebugTransformItemSpace **************************** struct Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransformItemSpace_Statics; #define FRigUnit_VisualDebugTransformItemSpace_Execute() \ void FRigUnit_VisualDebugTransformItemSpace::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FRigElementKey& Space, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h_219_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_VisualDebugTransformItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const bool bEnabled, \ const float Thickness, \ const float Scale, \ const FRigElementKey& Space, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Scale = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[5].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ bEnabled, \ Thickness, \ Scale, \ Space, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBase Super; struct FRigUnit_VisualDebugTransformItemSpace; // ********** End ScriptStruct FRigUnit_VisualDebugTransformItemSpace ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_VisualDebug_h PRAGMA_ENABLE_DEPRECATION_WARNINGS