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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_UserData.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

124 lines
5.0 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Core/RigUnit_UserData.h"
#ifdef CONTROLRIG_RigUnit_UserData_generated_h
#error "RigUnit_UserData.generated.h already included, missing '#pragma once' in RigUnit_UserData.h"
#endif
#define CONTROLRIG_RigUnit_UserData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigDispatch_GetUserData ******************************************
struct Z_Construct_UScriptStruct_FRigDispatch_GetUserData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetUserData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigDispatchFactory Super;
struct FRigDispatch_GetUserData;
// ********** End ScriptStruct FRigDispatch_GetUserData ********************************************
// ********** Begin ScriptStruct FRigUnit_SetupShapeLibraryFromUserData ****************************
struct Z_Construct_UScriptStruct_FRigUnit_SetupShapeLibraryFromUserData_Statics;
#define FRigUnit_SetupShapeLibraryFromUserData_Execute() \
void FRigUnit_SetupShapeLibraryFromUserData::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FString& NameSpace, \
const FString& Path, \
const FString& LibraryName, \
const bool LogShapeLibraries \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetupShapeLibraryFromUserData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FString& NameSpace, \
const FString& Path, \
const FString& LibraryName, \
const bool LogShapeLibraries \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FString& NameSpace = *(FString*)RigVMMemoryHandles[0].GetInputData(); \
const FString& Path = *(FString*)RigVMMemoryHandles[1].GetInputData(); \
const FString& LibraryName = *(FString*)RigVMMemoryHandles[2].GetInputData(); \
const bool LogShapeLibraries = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
NameSpace, \
Path, \
LibraryName, \
LogShapeLibraries \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetupShapeLibraryFromUserData;
// ********** End ScriptStruct FRigUnit_SetupShapeLibraryFromUserData ******************************
// ********** Begin ScriptStruct FRigUnit_ShapeExists **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ShapeExists_Statics;
#define FRigUnit_ShapeExists_Execute() \
void FRigUnit_ShapeExists::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FName& ShapeName, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_92_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ShapeExists_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FName& ShapeName, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& ShapeName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
ShapeName, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_ShapeExists;
// ********** End ScriptStruct FRigUnit_ShapeExists ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS