124 lines
5.0 KiB
C
124 lines
5.0 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Core/RigUnit_UserData.h"
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#ifdef CONTROLRIG_RigUnit_UserData_generated_h
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#error "RigUnit_UserData.generated.h already included, missing '#pragma once' in RigUnit_UserData.h"
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#endif
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#define CONTROLRIG_RigUnit_UserData_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigDispatch_GetUserData ******************************************
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struct Z_Construct_UScriptStruct_FRigDispatch_GetUserData_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetUserData_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigDispatchFactory Super;
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struct FRigDispatch_GetUserData;
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// ********** End ScriptStruct FRigDispatch_GetUserData ********************************************
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// ********** Begin ScriptStruct FRigUnit_SetupShapeLibraryFromUserData ****************************
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struct Z_Construct_UScriptStruct_FRigUnit_SetupShapeLibraryFromUserData_Statics;
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#define FRigUnit_SetupShapeLibraryFromUserData_Execute() \
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void FRigUnit_SetupShapeLibraryFromUserData::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FString& NameSpace, \
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const FString& Path, \
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const FString& LibraryName, \
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const bool LogShapeLibraries \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_49_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetupShapeLibraryFromUserData_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FString& NameSpace, \
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const FString& Path, \
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const FString& LibraryName, \
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const bool LogShapeLibraries \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FString& NameSpace = *(FString*)RigVMMemoryHandles[0].GetInputData(); \
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const FString& Path = *(FString*)RigVMMemoryHandles[1].GetInputData(); \
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const FString& LibraryName = *(FString*)RigVMMemoryHandles[2].GetInputData(); \
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const bool LogShapeLibraries = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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NameSpace, \
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Path, \
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LibraryName, \
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LogShapeLibraries \
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); \
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} \
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typedef FRigUnitMutable Super;
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struct FRigUnit_SetupShapeLibraryFromUserData;
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// ********** End ScriptStruct FRigUnit_SetupShapeLibraryFromUserData ******************************
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// ********** Begin ScriptStruct FRigUnit_ShapeExists **********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ShapeExists_Statics;
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#define FRigUnit_ShapeExists_Execute() \
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void FRigUnit_ShapeExists::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FName& ShapeName, \
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bool& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_92_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ShapeExists_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FName& ShapeName, \
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bool& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& ShapeName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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ShapeName, \
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Result \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_ShapeExists;
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// ********** End ScriptStruct FRigUnit_ShapeExists ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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