// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Core/RigUnit_UserData.h" #ifdef CONTROLRIG_RigUnit_UserData_generated_h #error "RigUnit_UserData.generated.h already included, missing '#pragma once' in RigUnit_UserData.h" #endif #define CONTROLRIG_RigUnit_UserData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigDispatch_GetUserData ****************************************** struct Z_Construct_UScriptStruct_FRigDispatch_GetUserData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigDispatch_GetUserData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigDispatchFactory Super; struct FRigDispatch_GetUserData; // ********** End ScriptStruct FRigDispatch_GetUserData ******************************************** // ********** Begin ScriptStruct FRigUnit_SetupShapeLibraryFromUserData **************************** struct Z_Construct_UScriptStruct_FRigUnit_SetupShapeLibraryFromUserData_Statics; #define FRigUnit_SetupShapeLibraryFromUserData_Execute() \ void FRigUnit_SetupShapeLibraryFromUserData::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FString& NameSpace, \ const FString& Path, \ const FString& LibraryName, \ const bool LogShapeLibraries \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetupShapeLibraryFromUserData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FString& NameSpace, \ const FString& Path, \ const FString& LibraryName, \ const bool LogShapeLibraries \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FString& NameSpace = *(FString*)RigVMMemoryHandles[0].GetInputData(); \ const FString& Path = *(FString*)RigVMMemoryHandles[1].GetInputData(); \ const FString& LibraryName = *(FString*)RigVMMemoryHandles[2].GetInputData(); \ const bool LogShapeLibraries = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ NameSpace, \ Path, \ LibraryName, \ LogShapeLibraries \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetupShapeLibraryFromUserData; // ********** End ScriptStruct FRigUnit_SetupShapeLibraryFromUserData ****************************** // ********** Begin ScriptStruct FRigUnit_ShapeExists ********************************************** struct Z_Construct_UScriptStruct_FRigUnit_ShapeExists_Statics; #define FRigUnit_ShapeExists_Execute() \ void FRigUnit_ShapeExists::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& ShapeName, \ bool& Result \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h_92_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_ShapeExists_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& ShapeName, \ bool& Result \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& ShapeName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ ShapeName, \ Result \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_ShapeExists; // ********** End ScriptStruct FRigUnit_ShapeExists ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Core_RigUnit_UserData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS