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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_TwistBones.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

159 lines
6.8 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_TwistBones.h"
#ifdef CONTROLRIG_RigUnit_TwistBones_generated_h
#error "RigUnit_TwistBones.generated.h already included, missing '#pragma once' in RigUnit_TwistBones.h"
#endif
#define CONTROLRIG_RigUnit_TwistBones_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_TwistBones_WorkData **************************************
struct Z_Construct_UScriptStruct_FRigUnit_TwistBones_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwistBones_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_TwistBones_WorkData;
// ********** End ScriptStruct FRigUnit_TwistBones_WorkData ****************************************
// ********** Begin ScriptStruct FRigUnit_TwistBones ***********************************************
struct Z_Construct_UScriptStruct_FRigUnit_TwistBones_Statics;
#define FRigUnit_TwistBones_Execute() \
void FRigUnit_TwistBones::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const FVector& TwistAxis, \
const FVector& PoleAxis, \
const ERigVMAnimEasingType TwistEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
FRigUnit_TwistBones_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h_33_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwistBones_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const FVector& TwistAxis, \
const FVector& PoleAxis, \
const ERigVMAnimEasingType TwistEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
FRigUnit_TwistBones_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FVector& TwistAxis = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
const FVector& PoleAxis = *(FVector*)RigVMMemoryHandles[3].GetInputData(); \
const ERigVMAnimEasingType TwistEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[4].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
FRigUnit_TwistBones_WorkData& WorkData = *(FRigUnit_TwistBones_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EndBone, \
TwistAxis, \
PoleAxis, \
TwistEaseType, \
Weight, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_TwistBones;
// ********** End ScriptStruct FRigUnit_TwistBones *************************************************
// ********** Begin ScriptStruct FRigUnit_TwistBonesPerItem ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_TwistBonesPerItem_Statics;
#define FRigUnit_TwistBonesPerItem_Execute() \
void FRigUnit_TwistBonesPerItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FVector& TwistAxis, \
const FVector& PoleAxis, \
const ERigVMAnimEasingType TwistEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
FRigUnit_TwistBones_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h_105_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwistBonesPerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FVector& TwistAxis, \
const FVector& PoleAxis, \
const ERigVMAnimEasingType TwistEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
FRigUnit_TwistBones_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& TwistAxis = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FVector& PoleAxis = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \
const ERigVMAnimEasingType TwistEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[3].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
FRigUnit_TwistBones_WorkData& WorkData = *(FRigUnit_TwistBones_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
TwistAxis, \
PoleAxis, \
TwistEaseType, \
Weight, \
bPropagateToChildren, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_TwistBonesPerItem;
// ********** End ScriptStruct FRigUnit_TwistBonesPerItem ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS