// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_TwistBones.h" #ifdef CONTROLRIG_RigUnit_TwistBones_generated_h #error "RigUnit_TwistBones.generated.h already included, missing '#pragma once' in RigUnit_TwistBones.h" #endif #define CONTROLRIG_RigUnit_TwistBones_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_TwistBones_WorkData ************************************** struct Z_Construct_UScriptStruct_FRigUnit_TwistBones_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwistBones_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_TwistBones_WorkData; // ********** End ScriptStruct FRigUnit_TwistBones_WorkData **************************************** // ********** Begin ScriptStruct FRigUnit_TwistBones *********************************************** struct Z_Construct_UScriptStruct_FRigUnit_TwistBones_Statics; #define FRigUnit_TwistBones_Execute() \ void FRigUnit_TwistBones::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const FVector& TwistAxis, \ const FVector& PoleAxis, \ const ERigVMAnimEasingType TwistEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ FRigUnit_TwistBones_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwistBones_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const FVector& TwistAxis, \ const FVector& PoleAxis, \ const ERigVMAnimEasingType TwistEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ FRigUnit_TwistBones_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& TwistAxis = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ const FVector& PoleAxis = *(FVector*)RigVMMemoryHandles[3].GetInputData(); \ const ERigVMAnimEasingType TwistEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[4].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ FRigUnit_TwistBones_WorkData& WorkData = *(FRigUnit_TwistBones_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartBone, \ EndBone, \ TwistAxis, \ PoleAxis, \ TwistEaseType, \ Weight, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_TwistBones; // ********** End ScriptStruct FRigUnit_TwistBones ************************************************* // ********** Begin ScriptStruct FRigUnit_TwistBonesPerItem **************************************** struct Z_Construct_UScriptStruct_FRigUnit_TwistBonesPerItem_Statics; #define FRigUnit_TwistBonesPerItem_Execute() \ void FRigUnit_TwistBonesPerItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FVector& TwistAxis, \ const FVector& PoleAxis, \ const ERigVMAnimEasingType TwistEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ FRigUnit_TwistBones_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h_105_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_TwistBonesPerItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FVector& TwistAxis, \ const FVector& PoleAxis, \ const ERigVMAnimEasingType TwistEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ FRigUnit_TwistBones_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& TwistAxis = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& PoleAxis = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ const ERigVMAnimEasingType TwistEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[3].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ FRigUnit_TwistBones_WorkData& WorkData = *(FRigUnit_TwistBones_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ TwistAxis, \ PoleAxis, \ TwistEaseType, \ Weight, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_TwistBonesPerItem; // ********** End ScriptStruct FRigUnit_TwistBonesPerItem ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_TwistBones_h PRAGMA_ENABLE_DEPRECATION_WARNINGS