184 lines
8.0 KiB
C
184 lines
8.0 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_SlideChain.h"
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#ifdef CONTROLRIG_RigUnit_SlideChain_generated_h
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#error "RigUnit_SlideChain.generated.h already included, missing '#pragma once' in RigUnit_SlideChain.h"
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#endif
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#define CONTROLRIG_RigUnit_SlideChain_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_SlideChain_WorkData **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SlideChain_WorkData_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChain_WorkData_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_SlideChain_WorkData;
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// ********** End ScriptStruct FRigUnit_SlideChain_WorkData ****************************************
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// ********** Begin ScriptStruct FRigUnit_SlideChain ***********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SlideChain_Statics;
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#define FRigUnit_SlideChain_Execute() \
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void FRigUnit_SlideChain::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartBone, \
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const FName& EndBone, \
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const float SlideAmount, \
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const bool bPropagateToChildren, \
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FRigUnit_SlideChain_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_43_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChain_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartBone, \
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const FName& EndBone, \
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const float SlideAmount, \
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const bool bPropagateToChildren, \
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FRigUnit_SlideChain_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const float SlideAmount = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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StartBone, \
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EndBone, \
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SlideAmount, \
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bPropagateToChildren, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_SlideChain;
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// ********** End ScriptStruct FRigUnit_SlideChain *************************************************
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// ********** Begin ScriptStruct FRigUnit_SlideChainPerItem ****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SlideChainPerItem_Statics;
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#define FRigUnit_SlideChainPerItem_Execute() \
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void FRigUnit_SlideChainPerItem::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKeyCollection& Items, \
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const float SlideAmount, \
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const bool bPropagateToChildren, \
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FRigUnit_SlideChain_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_94_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChainPerItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKeyCollection& Items, \
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const float SlideAmount, \
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const bool bPropagateToChildren, \
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FRigUnit_SlideChain_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
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const float SlideAmount = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items, \
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SlideAmount, \
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bPropagateToChildren, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_SlideChainPerItem;
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// ********** End ScriptStruct FRigUnit_SlideChainPerItem ******************************************
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// ********** Begin ScriptStruct FRigUnit_SlideChainItemArray **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SlideChainItemArray_Statics;
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#define FRigUnit_SlideChainItemArray_Execute() \
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void FRigUnit_SlideChainItemArray::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const float SlideAmount, \
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const bool bPropagateToChildren, \
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FRigUnit_SlideChain_WorkData& WorkData \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_138_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChainItemArray_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const float SlideAmount, \
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const bool bPropagateToChildren, \
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FRigUnit_SlideChain_WorkData& WorkData \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
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const float SlideAmount = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items, \
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SlideAmount, \
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bPropagateToChildren, \
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WorkData \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_SlideChainItemArray;
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// ********** End ScriptStruct FRigUnit_SlideChainItemArray ****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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