// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_SlideChain.h" #ifdef CONTROLRIG_RigUnit_SlideChain_generated_h #error "RigUnit_SlideChain.generated.h already included, missing '#pragma once' in RigUnit_SlideChain.h" #endif #define CONTROLRIG_RigUnit_SlideChain_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_SlideChain_WorkData ************************************** struct Z_Construct_UScriptStruct_FRigUnit_SlideChain_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChain_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_SlideChain_WorkData; // ********** End ScriptStruct FRigUnit_SlideChain_WorkData **************************************** // ********** Begin ScriptStruct FRigUnit_SlideChain *********************************************** struct Z_Construct_UScriptStruct_FRigUnit_SlideChain_Statics; #define FRigUnit_SlideChain_Execute() \ void FRigUnit_SlideChain::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const float SlideAmount, \ const bool bPropagateToChildren, \ FRigUnit_SlideChain_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChain_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const float SlideAmount, \ const bool bPropagateToChildren, \ FRigUnit_SlideChain_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const float SlideAmount = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartBone, \ EndBone, \ SlideAmount, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_SlideChain; // ********** End ScriptStruct FRigUnit_SlideChain ************************************************* // ********** Begin ScriptStruct FRigUnit_SlideChainPerItem **************************************** struct Z_Construct_UScriptStruct_FRigUnit_SlideChainPerItem_Statics; #define FRigUnit_SlideChainPerItem_Execute() \ void FRigUnit_SlideChainPerItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const float SlideAmount, \ const bool bPropagateToChildren, \ FRigUnit_SlideChain_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_94_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChainPerItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const float SlideAmount, \ const bool bPropagateToChildren, \ FRigUnit_SlideChain_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \ const float SlideAmount = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ SlideAmount, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_SlideChainPerItem; // ********** End ScriptStruct FRigUnit_SlideChainPerItem ****************************************** // ********** Begin ScriptStruct FRigUnit_SlideChainItemArray ************************************** struct Z_Construct_UScriptStruct_FRigUnit_SlideChainItemArray_Statics; #define FRigUnit_SlideChainItemArray_Execute() \ void FRigUnit_SlideChainItemArray::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const float SlideAmount, \ const bool bPropagateToChildren, \ FRigUnit_SlideChain_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h_138_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SlideChainItemArray_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const float SlideAmount, \ const bool bPropagateToChildren, \ FRigUnit_SlideChain_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const float SlideAmount = *(float*)RigVMMemoryHandles[1].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ FRigUnit_SlideChain_WorkData& WorkData = *(FRigUnit_SlideChain_WorkData*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ SlideAmount, \ bPropagateToChildren, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_SlideChainItemArray; // ********** End ScriptStruct FRigUnit_SlideChainItemArray **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SlideChain_h PRAGMA_ENABLE_DEPRECATION_WARNINGS