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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_SetControlVisibility.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

117 lines
4.9 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetControlVisibility.h"
#ifdef CONTROLRIG_RigUnit_SetControlVisibility_generated_h
#error "RigUnit_SetControlVisibility.generated.h already included, missing '#pragma once' in RigUnit_SetControlVisibility.h"
#endif
#define CONTROLRIG_RigUnit_SetControlVisibility_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_GetControlVisibility *************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetControlVisibility_Statics;
#define FRigUnit_GetControlVisibility_Execute() \
void FRigUnit_GetControlVisibility::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& bVisible, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetControlVisibility_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& bVisible, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
bool& bVisible = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
bVisible, \
CachedControlIndex \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_GetControlVisibility;
// ********** End ScriptStruct FRigUnit_GetControlVisibility ***************************************
// ********** Begin ScriptStruct FRigUnit_SetControlVisibility *************************************
struct Z_Construct_UScriptStruct_FRigUnit_SetControlVisibility_Statics;
#define FRigUnit_SetControlVisibility_Execute() \
void FRigUnit_SetControlVisibility::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
const FString& Pattern, \
const bool bVisible, \
TArray<FCachedRigElement>& CachedControlIndices \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlVisibility_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
const FString& Pattern, \
const bool bVisible, \
TArray<FCachedRigElement>& CachedControlIndices \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FString& Pattern = *(FString*)RigVMMemoryHandles[1].GetInputData(); \
const bool bVisible = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
TArray<FCachedRigElement>& CachedControlIndices = *(TArray<FCachedRigElement>*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
Pattern, \
bVisible, \
CachedControlIndices \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetControlVisibility;
// ********** End ScriptStruct FRigUnit_SetControlVisibility ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS