117 lines
4.9 KiB
C
117 lines
4.9 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetControlVisibility.h"
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#ifdef CONTROLRIG_RigUnit_SetControlVisibility_generated_h
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#error "RigUnit_SetControlVisibility.generated.h already included, missing '#pragma once' in RigUnit_SetControlVisibility.h"
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#endif
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#define CONTROLRIG_RigUnit_SetControlVisibility_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_GetControlVisibility *************************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetControlVisibility_Statics;
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#define FRigUnit_GetControlVisibility_Execute() \
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void FRigUnit_GetControlVisibility::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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bool& bVisible, \
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FCachedRigElement& CachedControlIndex \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetControlVisibility_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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bool& bVisible, \
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FCachedRigElement& CachedControlIndex \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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bool& bVisible = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
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FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Item, \
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bVisible, \
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CachedControlIndex \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_GetControlVisibility;
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// ********** End ScriptStruct FRigUnit_GetControlVisibility ***************************************
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// ********** Begin ScriptStruct FRigUnit_SetControlVisibility *************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SetControlVisibility_Statics;
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#define FRigUnit_SetControlVisibility_Execute() \
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void FRigUnit_SetControlVisibility::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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const FString& Pattern, \
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const bool bVisible, \
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TArray<FCachedRigElement>& CachedControlIndices \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h_49_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlVisibility_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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const FString& Pattern, \
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const bool bVisible, \
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TArray<FCachedRigElement>& CachedControlIndices \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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const FString& Pattern = *(FString*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bVisible = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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TArray<FCachedRigElement>& CachedControlIndices = *(TArray<FCachedRigElement>*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Item, \
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Pattern, \
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bVisible, \
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CachedControlIndices \
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); \
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} \
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typedef FRigUnitMutable Super;
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struct FRigUnit_SetControlVisibility;
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// ********** End ScriptStruct FRigUnit_SetControlVisibility ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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