// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetControlVisibility.h" #ifdef CONTROLRIG_RigUnit_SetControlVisibility_generated_h #error "RigUnit_SetControlVisibility.generated.h already included, missing '#pragma once' in RigUnit_SetControlVisibility.h" #endif #define CONTROLRIG_RigUnit_SetControlVisibility_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_GetControlVisibility ************************************* struct Z_Construct_UScriptStruct_FRigUnit_GetControlVisibility_Statics; #define FRigUnit_GetControlVisibility_Execute() \ void FRigUnit_GetControlVisibility::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Item, \ bool& bVisible, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetControlVisibility_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Item, \ bool& bVisible, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ bool& bVisible = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Item, \ bVisible, \ CachedControlIndex \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_GetControlVisibility; // ********** End ScriptStruct FRigUnit_GetControlVisibility *************************************** // ********** Begin ScriptStruct FRigUnit_SetControlVisibility ************************************* struct Z_Construct_UScriptStruct_FRigUnit_SetControlVisibility_Statics; #define FRigUnit_SetControlVisibility_Execute() \ void FRigUnit_SetControlVisibility::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Item, \ const FString& Pattern, \ const bool bVisible, \ TArray& CachedControlIndices \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlVisibility_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Item, \ const FString& Pattern, \ const bool bVisible, \ TArray& CachedControlIndices \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ const FString& Pattern = *(FString*)RigVMMemoryHandles[1].GetInputData(); \ const bool bVisible = *(bool*)RigVMMemoryHandles[2].GetInputData(); \ TArray& CachedControlIndices = *(TArray*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Item, \ Pattern, \ bVisible, \ CachedControlIndices \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetControlVisibility; // ********** End ScriptStruct FRigUnit_SetControlVisibility *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlVisibility_h PRAGMA_ENABLE_DEPRECATION_WARNINGS