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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_SetControlOffset.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

309 lines
13 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetControlOffset.h"
#ifdef CONTROLRIG_RigUnit_SetControlOffset_generated_h
#error "RigUnit_SetControlOffset.generated.h already included, missing '#pragma once' in RigUnit_SetControlOffset.h"
#endif
#define CONTROLRIG_RigUnit_SetControlOffset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_SetControlOffset *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_SetControlOffset_Statics;
#define FRigUnit_SetControlOffset_Execute() \
void FRigUnit_SetControlOffset::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FTransform& Offset, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlOffset_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FTransform& Offset, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
FTransform& Offset = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \
const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control, \
Offset, \
Space, \
CachedControlIndex \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetControlOffset;
// ********** End ScriptStruct FRigUnit_SetControlOffset *******************************************
// ********** Begin ScriptStruct FRigUnit_SetControlTranslationOffset ******************************
struct Z_Construct_UScriptStruct_FRigUnit_SetControlTranslationOffset_Statics;
#define FRigUnit_SetControlTranslationOffset_Execute() \
void FRigUnit_SetControlTranslationOffset::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FVector& Offset, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_62_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlTranslationOffset_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FVector& Offset, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
FVector& Offset = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control, \
Offset, \
Space, \
CachedControlIndex \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetControlTranslationOffset;
// ********** End ScriptStruct FRigUnit_SetControlTranslationOffset ********************************
// ********** Begin ScriptStruct FRigUnit_SetControlRotationOffset *********************************
struct Z_Construct_UScriptStruct_FRigUnit_SetControlRotationOffset_Statics;
#define FRigUnit_SetControlRotationOffset_Execute() \
void FRigUnit_SetControlRotationOffset::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FQuat& Offset, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_108_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlRotationOffset_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FQuat& Offset, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
FQuat& Offset = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control, \
Offset, \
Space, \
CachedControlIndex \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetControlRotationOffset;
// ********** End ScriptStruct FRigUnit_SetControlRotationOffset ***********************************
// ********** Begin ScriptStruct FRigUnit_SetControlScaleOffset ************************************
struct Z_Construct_UScriptStruct_FRigUnit_SetControlScaleOffset_Statics;
#define FRigUnit_SetControlScaleOffset_Execute() \
void FRigUnit_SetControlScaleOffset::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FVector& Scale, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_153_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlScaleOffset_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FVector& Scale, \
const ERigVMTransformSpace Space, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
FVector& Scale = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control, \
Scale, \
Space, \
CachedControlIndex \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetControlScaleOffset;
// ********** End ScriptStruct FRigUnit_SetControlScaleOffset **************************************
// ********** Begin ScriptStruct FRigUnit_GetShapeTransform ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetShapeTransform_Statics;
#define FRigUnit_GetShapeTransform_Execute() \
void FRigUnit_GetShapeTransform::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FTransform& Transform, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_198_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetShapeTransform_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
FTransform& Transform, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control, \
Transform, \
CachedControlIndex \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_GetShapeTransform;
// ********** End ScriptStruct FRigUnit_GetShapeTransform ******************************************
// ********** Begin ScriptStruct FRigUnit_SetShapeTransform ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_SetShapeTransform_Statics;
#define FRigUnit_SetShapeTransform_Execute() \
void FRigUnit_SetShapeTransform::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
const FTransform& Transform, \
FCachedRigElement& CachedControlIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_233_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetShapeTransform_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Control, \
const FTransform& Transform, \
FCachedRigElement& CachedControlIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Control, \
Transform, \
CachedControlIndex \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetShapeTransform;
// ********** End ScriptStruct FRigUnit_SetShapeTransform ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS