// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetControlOffset.h" #ifdef CONTROLRIG_RigUnit_SetControlOffset_generated_h #error "RigUnit_SetControlOffset.generated.h already included, missing '#pragma once' in RigUnit_SetControlOffset.h" #endif #define CONTROLRIG_RigUnit_SetControlOffset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_SetControlOffset ***************************************** struct Z_Construct_UScriptStruct_FRigUnit_SetControlOffset_Statics; #define FRigUnit_SetControlOffset_Execute() \ void FRigUnit_SetControlOffset::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FTransform& Offset, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlOffset_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FTransform& Offset, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ FTransform& Offset = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \ const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Control, \ Offset, \ Space, \ CachedControlIndex \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetControlOffset; // ********** End ScriptStruct FRigUnit_SetControlOffset ******************************************* // ********** Begin ScriptStruct FRigUnit_SetControlTranslationOffset ****************************** struct Z_Construct_UScriptStruct_FRigUnit_SetControlTranslationOffset_Statics; #define FRigUnit_SetControlTranslationOffset_Execute() \ void FRigUnit_SetControlTranslationOffset::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FVector& Offset, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_62_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlTranslationOffset_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FVector& Offset, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ FVector& Offset = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \ const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Control, \ Offset, \ Space, \ CachedControlIndex \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetControlTranslationOffset; // ********** End ScriptStruct FRigUnit_SetControlTranslationOffset ******************************** // ********** Begin ScriptStruct FRigUnit_SetControlRotationOffset ********************************* struct Z_Construct_UScriptStruct_FRigUnit_SetControlRotationOffset_Statics; #define FRigUnit_SetControlRotationOffset_Execute() \ void FRigUnit_SetControlRotationOffset::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FQuat& Offset, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_108_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlRotationOffset_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FQuat& Offset, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ FQuat& Offset = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \ const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Control, \ Offset, \ Space, \ CachedControlIndex \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetControlRotationOffset; // ********** End ScriptStruct FRigUnit_SetControlRotationOffset *********************************** // ********** Begin ScriptStruct FRigUnit_SetControlScaleOffset ************************************ struct Z_Construct_UScriptStruct_FRigUnit_SetControlScaleOffset_Statics; #define FRigUnit_SetControlScaleOffset_Execute() \ void FRigUnit_SetControlScaleOffset::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FVector& Scale, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_153_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetControlScaleOffset_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FVector& Scale, \ const ERigVMTransformSpace Space, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ FVector& Scale = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \ const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Control, \ Scale, \ Space, \ CachedControlIndex \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetControlScaleOffset; // ********** End ScriptStruct FRigUnit_SetControlScaleOffset ************************************** // ********** Begin ScriptStruct FRigUnit_GetShapeTransform **************************************** struct Z_Construct_UScriptStruct_FRigUnit_GetShapeTransform_Statics; #define FRigUnit_GetShapeTransform_Execute() \ void FRigUnit_GetShapeTransform::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FTransform& Transform, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_198_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetShapeTransform_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ FTransform& Transform, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Control, \ Transform, \ CachedControlIndex \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_GetShapeTransform; // ********** End ScriptStruct FRigUnit_GetShapeTransform ****************************************** // ********** Begin ScriptStruct FRigUnit_SetShapeTransform **************************************** struct Z_Construct_UScriptStruct_FRigUnit_SetShapeTransform_Statics; #define FRigUnit_SetShapeTransform_Execute() \ void FRigUnit_SetShapeTransform::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ const FTransform& Transform, \ FCachedRigElement& CachedControlIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h_233_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetShapeTransform_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Control, \ const FTransform& Transform, \ FCachedRigElement& CachedControlIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Control = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ FCachedRigElement& CachedControlIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Control, \ Transform, \ CachedControlIndex \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetShapeTransform; // ********** End ScriptStruct FRigUnit_SetShapeTransform ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetControlOffset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS