80 lines
3.2 KiB
C
80 lines
3.2 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetBoneRotation.h"
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#ifdef CONTROLRIG_RigUnit_SetBoneRotation_generated_h
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#error "RigUnit_SetBoneRotation.generated.h already included, missing '#pragma once' in RigUnit_SetBoneRotation.h"
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#endif
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#define CONTROLRIG_RigUnit_SetBoneRotation_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_SetBoneRotation ******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_SetBoneRotation_Statics;
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#define FRigUnit_SetBoneRotation_Execute() \
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void FRigUnit_SetBoneRotation::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& Bone, \
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const FQuat& Rotation, \
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const ERigVMTransformSpace Space, \
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const float Weight, \
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const bool bPropagateToChildren, \
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FCachedRigElement& CachedBone \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetBoneRotation_h_17_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoneRotation_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& Bone, \
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const FQuat& Rotation, \
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const ERigVMTransformSpace Space, \
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const float Weight, \
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const bool bPropagateToChildren, \
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FCachedRigElement& CachedBone \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& Bone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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const FQuat& Rotation = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \
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const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \
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const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
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FCachedRigElement& CachedBone = *(FCachedRigElement*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Bone, \
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Rotation, \
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Space, \
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Weight, \
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bPropagateToChildren, \
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CachedBone \
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); \
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} \
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typedef FRigUnitMutable Super;
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struct FRigUnit_SetBoneRotation;
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// ********** End ScriptStruct FRigUnit_SetBoneRotation ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetBoneRotation_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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