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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_SetBoneRotation.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

80 lines
3.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetBoneRotation.h"
#ifdef CONTROLRIG_RigUnit_SetBoneRotation_generated_h
#error "RigUnit_SetBoneRotation.generated.h already included, missing '#pragma once' in RigUnit_SetBoneRotation.h"
#endif
#define CONTROLRIG_RigUnit_SetBoneRotation_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_SetBoneRotation ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_SetBoneRotation_Statics;
#define FRigUnit_SetBoneRotation_Execute() \
void FRigUnit_SetBoneRotation::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Bone, \
const FQuat& Rotation, \
const ERigVMTransformSpace Space, \
const float Weight, \
const bool bPropagateToChildren, \
FCachedRigElement& CachedBone \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetBoneRotation_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoneRotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Bone, \
const FQuat& Rotation, \
const ERigVMTransformSpace Space, \
const float Weight, \
const bool bPropagateToChildren, \
FCachedRigElement& CachedBone \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Bone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FQuat& Rotation = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \
const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
FCachedRigElement& CachedBone = *(FCachedRigElement*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Bone, \
Rotation, \
Space, \
Weight, \
bPropagateToChildren, \
CachedBone \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_SetBoneRotation;
// ********** End ScriptStruct FRigUnit_SetBoneRotation ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetBoneRotation_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS