// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetBoneRotation.h" #ifdef CONTROLRIG_RigUnit_SetBoneRotation_generated_h #error "RigUnit_SetBoneRotation.generated.h already included, missing '#pragma once' in RigUnit_SetBoneRotation.h" #endif #define CONTROLRIG_RigUnit_SetBoneRotation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_SetBoneRotation ****************************************** struct Z_Construct_UScriptStruct_FRigUnit_SetBoneRotation_Statics; #define FRigUnit_SetBoneRotation_Execute() \ void FRigUnit_SetBoneRotation::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Bone, \ const FQuat& Rotation, \ const ERigVMTransformSpace Space, \ const float Weight, \ const bool bPropagateToChildren, \ FCachedRigElement& CachedBone \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetBoneRotation_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoneRotation_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Bone, \ const FQuat& Rotation, \ const ERigVMTransformSpace Space, \ const float Weight, \ const bool bPropagateToChildren, \ FCachedRigElement& CachedBone \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Bone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FQuat& Rotation = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \ const ERigVMTransformSpace Space = *(ERigVMTransformSpace*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \ FCachedRigElement& CachedBone = *(FCachedRigElement*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Bone, \ Rotation, \ Space, \ Weight, \ bPropagateToChildren, \ CachedBone \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetBoneRotation; // ********** End ScriptStruct FRigUnit_SetBoneRotation ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetBoneRotation_h PRAGMA_ENABLE_DEPRECATION_WARNINGS