55 lines
2.6 KiB
C++
55 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Highlevel/RigUnit_HighlevelBase.h"
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#ifdef CONTROLRIG_RigUnit_HighlevelBase_generated_h
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#error "RigUnit_HighlevelBase.generated.h already included, missing '#pragma once' in RigUnit_HighlevelBase.h"
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#endif
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#define CONTROLRIG_RigUnit_HighlevelBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_HighlevelBase ********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_HighlevelBase_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h_18_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_HighlevelBase_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnit Super;
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struct FRigUnit_HighlevelBase;
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// ********** End ScriptStruct FRigUnit_HighlevelBase **********************************************
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// ********** Begin ScriptStruct FRigUnit_HighlevelBaseMutable *************************************
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struct Z_Construct_UScriptStruct_FRigUnit_HighlevelBaseMutable_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_HighlevelBaseMutable_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnitMutable Super;
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struct FRigUnit_HighlevelBaseMutable;
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// ********** End ScriptStruct FRigUnit_HighlevelBaseMutable ***************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h
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// ********** Begin Enum EControlRigVectorKind *****************************************************
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#define FOREACH_ENUM_ECONTROLRIGVECTORKIND(op) \
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op(EControlRigVectorKind::Direction) \
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op(EControlRigVectorKind::Location)
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enum class EControlRigVectorKind : uint8;
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template<> struct TIsUEnumClass<EControlRigVectorKind> { enum { Value = true }; };
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template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigVectorKind>();
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// ********** End Enum EControlRigVectorKind *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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