// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/RigUnit_HighlevelBase.h" #ifdef CONTROLRIG_RigUnit_HighlevelBase_generated_h #error "RigUnit_HighlevelBase.generated.h already included, missing '#pragma once' in RigUnit_HighlevelBase.h" #endif #define CONTROLRIG_RigUnit_HighlevelBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_HighlevelBase ******************************************** struct Z_Construct_UScriptStruct_FRigUnit_HighlevelBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_HighlevelBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit Super; struct FRigUnit_HighlevelBase; // ********** End ScriptStruct FRigUnit_HighlevelBase ********************************************** // ********** Begin ScriptStruct FRigUnit_HighlevelBaseMutable ************************************* struct Z_Construct_UScriptStruct_FRigUnit_HighlevelBaseMutable_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_HighlevelBaseMutable_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnitMutable Super; struct FRigUnit_HighlevelBaseMutable; // ********** End ScriptStruct FRigUnit_HighlevelBaseMutable *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_RigUnit_HighlevelBase_h // ********** Begin Enum EControlRigVectorKind ***************************************************** #define FOREACH_ENUM_ECONTROLRIGVECTORKIND(op) \ op(EControlRigVectorKind::Direction) \ op(EControlRigVectorKind::Location) enum class EControlRigVectorKind : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControlRigVectorKind ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS