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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_FitChainToCurve.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

346 lines
16 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.h"
#ifdef CONTROLRIG_RigUnit_FitChainToCurve_generated_h
#error "RigUnit_FitChainToCurve.generated.h already included, missing '#pragma once' in RigUnit_FitChainToCurve.h"
#endif
#define CONTROLRIG_RigUnit_FitChainToCurve_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_FitChainToCurve_Rotation *********************************
struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Rotation_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_21_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Rotation_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_FitChainToCurve_Rotation;
// ********** End ScriptStruct FRigUnit_FitChainToCurve_Rotation ***********************************
// ********** Begin ScriptStruct FRigUnit_FitChainToCurve_DebugSettings ****************************
struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_DebugSettings_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_45_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_DebugSettings_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_FitChainToCurve_DebugSettings;
// ********** End ScriptStruct FRigUnit_FitChainToCurve_DebugSettings ******************************
// ********** Begin ScriptStruct FRigUnit_FitChainToCurve_WorkData *********************************
struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_90_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_FitChainToCurve_WorkData;
// ********** End ScriptStruct FRigUnit_FitChainToCurve_WorkData ***********************************
// ********** Begin ScriptStruct FRigUnit_FitChainToCurve ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Statics;
#define FRigUnit_FitChainToCurve_Execute() \
void FRigUnit_FitChainToCurve::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const FRigVMFourPointBezier& Bezier, \
const EControlRigCurveAlignment Alignment, \
const float Minimum, \
const float Maximum, \
const int32 SamplingPrecision, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const FVector& PoleVectorPosition, \
const TArrayView<const FRigUnit_FitChainToCurve_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \
FRigUnit_FitChainToCurve_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_135_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& StartBone, \
const FName& EndBone, \
const FRigVMFourPointBezier& Bezier, \
const EControlRigCurveAlignment Alignment, \
const float Minimum, \
const float Maximum, \
const int32 SamplingPrecision, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const FVector& PoleVectorPosition, \
const TArrayView<const FRigUnit_FitChainToCurve_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \
FRigUnit_FitChainToCurve_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[2].GetInputData(); \
const EControlRigCurveAlignment Alignment = *(EControlRigCurveAlignment*)RigVMMemoryHandles[3].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[5].GetInputData(); \
const int32 SamplingPrecision = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[7].GetInputData(); \
const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \
const FVector& PoleVectorPosition = *(FVector*)RigVMMemoryHandles[9].GetInputData(); \
TArray<FRigUnit_FitChainToCurve_Rotation>& Rotations = *(TArray<FRigUnit_FitChainToCurve_Rotation>*)RigVMMemoryHandles[10].GetInputData(); \
const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[11].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[12].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[13].GetInputData(); \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings = *(FRigUnit_FitChainToCurve_DebugSettings*)RigVMMemoryHandles[14].GetInputData(); \
FRigUnit_FitChainToCurve_WorkData& WorkData = *(FRigUnit_FitChainToCurve_WorkData*)RigVMMemoryHandles[15].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
StartBone, \
EndBone, \
Bezier, \
Alignment, \
Minimum, \
Maximum, \
SamplingPrecision, \
PrimaryAxis, \
SecondaryAxis, \
PoleVectorPosition, \
Rotations, \
RotationEaseType, \
Weight, \
bPropagateToChildren, \
DebugSettings, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_FitChainToCurve;
// ********** End ScriptStruct FRigUnit_FitChainToCurve ********************************************
// ********** Begin ScriptStruct FRigUnit_FitChainToCurvePerItem ***********************************
struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurvePerItem_Statics;
#define FRigUnit_FitChainToCurvePerItem_Execute() \
void FRigUnit_FitChainToCurvePerItem::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FRigVMFourPointBezier& Bezier, \
const EControlRigCurveAlignment Alignment, \
const float Minimum, \
const float Maximum, \
const int32 SamplingPrecision, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const FVector& PoleVectorPosition, \
const TArrayView<const FRigUnit_FitChainToCurve_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \
FRigUnit_FitChainToCurve_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_262_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurvePerItem_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FRigElementKeyCollection& Items, \
const FRigVMFourPointBezier& Bezier, \
const EControlRigCurveAlignment Alignment, \
const float Minimum, \
const float Maximum, \
const int32 SamplingPrecision, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const FVector& PoleVectorPosition, \
const TArrayView<const FRigUnit_FitChainToCurve_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \
FRigUnit_FitChainToCurve_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[1].GetInputData(); \
const EControlRigCurveAlignment Alignment = *(EControlRigCurveAlignment*)RigVMMemoryHandles[2].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const int32 SamplingPrecision = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[6].GetInputData(); \
const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[7].GetInputData(); \
const FVector& PoleVectorPosition = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \
TArray<FRigUnit_FitChainToCurve_Rotation>& Rotations = *(TArray<FRigUnit_FitChainToCurve_Rotation>*)RigVMMemoryHandles[9].GetInputData(); \
const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[10].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[11].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[12].GetInputData(); \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings = *(FRigUnit_FitChainToCurve_DebugSettings*)RigVMMemoryHandles[13].GetInputData(); \
FRigUnit_FitChainToCurve_WorkData& WorkData = *(FRigUnit_FitChainToCurve_WorkData*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Bezier, \
Alignment, \
Minimum, \
Maximum, \
SamplingPrecision, \
PrimaryAxis, \
SecondaryAxis, \
PoleVectorPosition, \
Rotations, \
RotationEaseType, \
Weight, \
bPropagateToChildren, \
DebugSettings, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_FitChainToCurvePerItem;
// ********** End ScriptStruct FRigUnit_FitChainToCurvePerItem *************************************
// ********** Begin ScriptStruct FRigUnit_FitChainToCurveItemArray *********************************
struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurveItemArray_Statics;
#define FRigUnit_FitChainToCurveItemArray_Execute() \
void FRigUnit_FitChainToCurveItemArray::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FRigVMFourPointBezier& Bezier, \
const EControlRigCurveAlignment Alignment, \
const float Minimum, \
const float Maximum, \
const int32 SamplingPrecision, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const FVector& PoleVectorPosition, \
const TArrayView<const FRigUnit_FitChainToCurve_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \
FRigUnit_FitChainToCurve_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_382_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurveItemArray_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const FRigVMFourPointBezier& Bezier, \
const EControlRigCurveAlignment Alignment, \
const float Minimum, \
const float Maximum, \
const int32 SamplingPrecision, \
const FVector& PrimaryAxis, \
const FVector& SecondaryAxis, \
const FVector& PoleVectorPosition, \
const TArrayView<const FRigUnit_FitChainToCurve_Rotation>& Rotations, \
const ERigVMAnimEasingType RotationEaseType, \
const float Weight, \
const bool bPropagateToChildren, \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \
FRigUnit_FitChainToCurve_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[1].GetInputData(); \
const EControlRigCurveAlignment Alignment = *(EControlRigCurveAlignment*)RigVMMemoryHandles[2].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const int32 SamplingPrecision = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[6].GetInputData(); \
const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[7].GetInputData(); \
const FVector& PoleVectorPosition = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \
TArray<FRigUnit_FitChainToCurve_Rotation>& Rotations = *(TArray<FRigUnit_FitChainToCurve_Rotation>*)RigVMMemoryHandles[9].GetInputData(); \
const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[10].GetInputData(); \
const float Weight = *(float*)RigVMMemoryHandles[11].GetInputData(); \
const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[12].GetInputData(); \
const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings = *(FRigUnit_FitChainToCurve_DebugSettings*)RigVMMemoryHandles[13].GetInputData(); \
FRigUnit_FitChainToCurve_WorkData& WorkData = *(FRigUnit_FitChainToCurve_WorkData*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Bezier, \
Alignment, \
Minimum, \
Maximum, \
SamplingPrecision, \
PrimaryAxis, \
SecondaryAxis, \
PoleVectorPosition, \
Rotations, \
RotationEaseType, \
Weight, \
bPropagateToChildren, \
DebugSettings, \
WorkData \
); \
} \
typedef FRigUnit_HighlevelBaseMutable Super;
struct FRigUnit_FitChainToCurveItemArray;
// ********** End ScriptStruct FRigUnit_FitChainToCurveItemArray ***********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h
// ********** Begin Enum EControlRigCurveAlignment *************************************************
#define FOREACH_ENUM_ECONTROLRIGCURVEALIGNMENT(op) \
op(EControlRigCurveAlignment::Front) \
op(EControlRigCurveAlignment::Stretched)
enum class EControlRigCurveAlignment : uint8;
template<> struct TIsUEnumClass<EControlRigCurveAlignment> { enum { Value = true }; };
template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EControlRigCurveAlignment>();
// ********** End Enum EControlRigCurveAlignment ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS