// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.h" #ifdef CONTROLRIG_RigUnit_FitChainToCurve_generated_h #error "RigUnit_FitChainToCurve.generated.h already included, missing '#pragma once' in RigUnit_FitChainToCurve.h" #endif #define CONTROLRIG_RigUnit_FitChainToCurve_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_FitChainToCurve_Rotation ********************************* struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Rotation_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Rotation_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_FitChainToCurve_Rotation; // ********** End ScriptStruct FRigUnit_FitChainToCurve_Rotation *********************************** // ********** Begin ScriptStruct FRigUnit_FitChainToCurve_DebugSettings **************************** struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_DebugSettings_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_45_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_DebugSettings_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_FitChainToCurve_DebugSettings; // ********** End ScriptStruct FRigUnit_FitChainToCurve_DebugSettings ****************************** // ********** Begin ScriptStruct FRigUnit_FitChainToCurve_WorkData ********************************* struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_90_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_FitChainToCurve_WorkData; // ********** End ScriptStruct FRigUnit_FitChainToCurve_WorkData *********************************** // ********** Begin ScriptStruct FRigUnit_FitChainToCurve ****************************************** struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Statics; #define FRigUnit_FitChainToCurve_Execute() \ void FRigUnit_FitChainToCurve::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const FRigVMFourPointBezier& Bezier, \ const EControlRigCurveAlignment Alignment, \ const float Minimum, \ const float Maximum, \ const int32 SamplingPrecision, \ const FVector& PrimaryAxis, \ const FVector& SecondaryAxis, \ const FVector& PoleVectorPosition, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \ FRigUnit_FitChainToCurve_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_135_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurve_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EndBone, \ const FRigVMFourPointBezier& Bezier, \ const EControlRigCurveAlignment Alignment, \ const float Minimum, \ const float Maximum, \ const int32 SamplingPrecision, \ const FVector& PrimaryAxis, \ const FVector& SecondaryAxis, \ const FVector& PoleVectorPosition, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \ FRigUnit_FitChainToCurve_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EndBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[2].GetInputData(); \ const EControlRigCurveAlignment Alignment = *(EControlRigCurveAlignment*)RigVMMemoryHandles[3].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[5].GetInputData(); \ const int32 SamplingPrecision = *(int32*)RigVMMemoryHandles[6].GetInputData(); \ const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[7].GetInputData(); \ const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \ const FVector& PoleVectorPosition = *(FVector*)RigVMMemoryHandles[9].GetInputData(); \ TArray& Rotations = *(TArray*)RigVMMemoryHandles[10].GetInputData(); \ const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[11].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[12].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[13].GetInputData(); \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings = *(FRigUnit_FitChainToCurve_DebugSettings*)RigVMMemoryHandles[14].GetInputData(); \ FRigUnit_FitChainToCurve_WorkData& WorkData = *(FRigUnit_FitChainToCurve_WorkData*)RigVMMemoryHandles[15].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartBone, \ EndBone, \ Bezier, \ Alignment, \ Minimum, \ Maximum, \ SamplingPrecision, \ PrimaryAxis, \ SecondaryAxis, \ PoleVectorPosition, \ Rotations, \ RotationEaseType, \ Weight, \ bPropagateToChildren, \ DebugSettings, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FitChainToCurve; // ********** End ScriptStruct FRigUnit_FitChainToCurve ******************************************** // ********** Begin ScriptStruct FRigUnit_FitChainToCurvePerItem *********************************** struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurvePerItem_Statics; #define FRigUnit_FitChainToCurvePerItem_Execute() \ void FRigUnit_FitChainToCurvePerItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FRigVMFourPointBezier& Bezier, \ const EControlRigCurveAlignment Alignment, \ const float Minimum, \ const float Maximum, \ const int32 SamplingPrecision, \ const FVector& PrimaryAxis, \ const FVector& SecondaryAxis, \ const FVector& PoleVectorPosition, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \ FRigUnit_FitChainToCurve_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_262_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurvePerItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FRigVMFourPointBezier& Bezier, \ const EControlRigCurveAlignment Alignment, \ const float Minimum, \ const float Maximum, \ const int32 SamplingPrecision, \ const FVector& PrimaryAxis, \ const FVector& SecondaryAxis, \ const FVector& PoleVectorPosition, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \ FRigUnit_FitChainToCurve_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \ const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[1].GetInputData(); \ const EControlRigCurveAlignment Alignment = *(EControlRigCurveAlignment*)RigVMMemoryHandles[2].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const int32 SamplingPrecision = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[6].GetInputData(); \ const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[7].GetInputData(); \ const FVector& PoleVectorPosition = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \ TArray& Rotations = *(TArray*)RigVMMemoryHandles[9].GetInputData(); \ const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[10].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[11].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[12].GetInputData(); \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings = *(FRigUnit_FitChainToCurve_DebugSettings*)RigVMMemoryHandles[13].GetInputData(); \ FRigUnit_FitChainToCurve_WorkData& WorkData = *(FRigUnit_FitChainToCurve_WorkData*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ Bezier, \ Alignment, \ Minimum, \ Maximum, \ SamplingPrecision, \ PrimaryAxis, \ SecondaryAxis, \ PoleVectorPosition, \ Rotations, \ RotationEaseType, \ Weight, \ bPropagateToChildren, \ DebugSettings, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FitChainToCurvePerItem; // ********** End ScriptStruct FRigUnit_FitChainToCurvePerItem ************************************* // ********** Begin ScriptStruct FRigUnit_FitChainToCurveItemArray ********************************* struct Z_Construct_UScriptStruct_FRigUnit_FitChainToCurveItemArray_Statics; #define FRigUnit_FitChainToCurveItemArray_Execute() \ void FRigUnit_FitChainToCurveItemArray::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FRigVMFourPointBezier& Bezier, \ const EControlRigCurveAlignment Alignment, \ const float Minimum, \ const float Maximum, \ const int32 SamplingPrecision, \ const FVector& PrimaryAxis, \ const FVector& SecondaryAxis, \ const FVector& PoleVectorPosition, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \ FRigUnit_FitChainToCurve_WorkData& WorkData \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h_382_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FitChainToCurveItemArray_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FRigVMFourPointBezier& Bezier, \ const EControlRigCurveAlignment Alignment, \ const float Minimum, \ const float Maximum, \ const int32 SamplingPrecision, \ const FVector& PrimaryAxis, \ const FVector& SecondaryAxis, \ const FVector& PoleVectorPosition, \ const TArrayView& Rotations, \ const ERigVMAnimEasingType RotationEaseType, \ const float Weight, \ const bool bPropagateToChildren, \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings, \ FRigUnit_FitChainToCurve_WorkData& WorkData \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const FRigVMFourPointBezier& Bezier = *(FRigVMFourPointBezier*)RigVMMemoryHandles[1].GetInputData(); \ const EControlRigCurveAlignment Alignment = *(EControlRigCurveAlignment*)RigVMMemoryHandles[2].GetInputData(); \ const float Minimum = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Maximum = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const int32 SamplingPrecision = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ const FVector& PrimaryAxis = *(FVector*)RigVMMemoryHandles[6].GetInputData(); \ const FVector& SecondaryAxis = *(FVector*)RigVMMemoryHandles[7].GetInputData(); \ const FVector& PoleVectorPosition = *(FVector*)RigVMMemoryHandles[8].GetInputData(); \ TArray& Rotations = *(TArray*)RigVMMemoryHandles[9].GetInputData(); \ const ERigVMAnimEasingType RotationEaseType = *(ERigVMAnimEasingType*)RigVMMemoryHandles[10].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[11].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[12].GetInputData(); \ const FRigUnit_FitChainToCurve_DebugSettings& DebugSettings = *(FRigUnit_FitChainToCurve_DebugSettings*)RigVMMemoryHandles[13].GetInputData(); \ FRigUnit_FitChainToCurve_WorkData& WorkData = *(FRigUnit_FitChainToCurve_WorkData*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ Bezier, \ Alignment, \ Minimum, \ Maximum, \ SamplingPrecision, \ PrimaryAxis, \ SecondaryAxis, \ PoleVectorPosition, \ Rotations, \ RotationEaseType, \ Weight, \ bPropagateToChildren, \ DebugSettings, \ WorkData \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FitChainToCurveItemArray; // ********** End ScriptStruct FRigUnit_FitChainToCurveItemArray *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FitChainToCurve_h // ********** Begin Enum EControlRigCurveAlignment ************************************************* #define FOREACH_ENUM_ECONTROLRIGCURVEALIGNMENT(op) \ op(EControlRigCurveAlignment::Front) \ op(EControlRigCurveAlignment::Stretched) enum class EControlRigCurveAlignment : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControlRigCurveAlignment *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS