232 lines
9.8 KiB
C
232 lines
9.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_FABRIK.h"
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#ifdef CONTROLRIG_RigUnit_FABRIK_generated_h
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#error "RigUnit_FABRIK.generated.h already included, missing '#pragma once' in RigUnit_FABRIK.h"
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#endif
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#define CONTROLRIG_RigUnit_FABRIK_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_FABRIK_WorkData ******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_FABRIK_WorkData_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIK_WorkData_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_FABRIK_WorkData;
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// ********** End ScriptStruct FRigUnit_FABRIK_WorkData ********************************************
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// ********** Begin ScriptStruct FRigUnit_FABRIK ***************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_FABRIK_Statics;
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#define FRigUnit_FABRIK_Execute() \
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void FRigUnit_FABRIK::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartBone, \
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const FName& EffectorBone, \
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const FTransform& EffectorTransform, \
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const float Precision, \
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const float Weight, \
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const bool bPropagateToChildren, \
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const int32 MaxIterations, \
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FRigUnit_FABRIK_WorkData& WorkData, \
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const bool bSetEffectorTransform \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_39_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIK_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FName& StartBone, \
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const FName& EffectorBone, \
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const FTransform& EffectorTransform, \
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const float Precision, \
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const float Weight, \
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const bool bPropagateToChildren, \
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const int32 MaxIterations, \
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FRigUnit_FABRIK_WorkData& WorkData, \
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const bool bSetEffectorTransform \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
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const FName& EffectorBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \
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const float Precision = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \
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const int32 MaxIterations = *(int32*)RigVMMemoryHandles[6].GetInputData(); \
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FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[8].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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StartBone, \
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EffectorBone, \
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EffectorTransform, \
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Precision, \
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Weight, \
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bPropagateToChildren, \
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MaxIterations, \
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WorkData, \
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bSetEffectorTransform \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_FABRIK;
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// ********** End ScriptStruct FRigUnit_FABRIK *****************************************************
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// ********** Begin ScriptStruct FRigUnit_FABRIKPerItem ********************************************
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struct Z_Construct_UScriptStruct_FRigUnit_FABRIKPerItem_Statics;
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#define FRigUnit_FABRIKPerItem_Execute() \
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void FRigUnit_FABRIKPerItem::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKeyCollection& Items, \
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const FTransform& EffectorTransform, \
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const float Precision, \
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const float Weight, \
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const bool bPropagateToChildren, \
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const int32 MaxIterations, \
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FRigUnit_FABRIK_WorkData& WorkData, \
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const bool bSetEffectorTransform \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_119_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIKPerItem_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKeyCollection& Items, \
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const FTransform& EffectorTransform, \
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const float Precision, \
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const float Weight, \
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const bool bPropagateToChildren, \
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const int32 MaxIterations, \
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FRigUnit_FABRIK_WorkData& WorkData, \
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const bool bSetEffectorTransform \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \
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const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
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const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
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const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
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FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items, \
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EffectorTransform, \
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Precision, \
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Weight, \
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bPropagateToChildren, \
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MaxIterations, \
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WorkData, \
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bSetEffectorTransform \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_FABRIKPerItem;
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// ********** End ScriptStruct FRigUnit_FABRIKPerItem **********************************************
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// ********** Begin ScriptStruct FRigUnit_FABRIKItemArray ******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_FABRIKItemArray_Statics;
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#define FRigUnit_FABRIKItemArray_Execute() \
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void FRigUnit_FABRIKItemArray::StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const FTransform& EffectorTransform, \
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const float Precision, \
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const float Weight, \
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const bool bPropagateToChildren, \
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const int32 MaxIterations, \
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FRigUnit_FABRIK_WorkData& WorkData, \
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const bool bSetEffectorTransform \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_193_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIKItemArray_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const FTransform& EffectorTransform, \
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const float Precision, \
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const float Weight, \
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const bool bPropagateToChildren, \
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const int32 MaxIterations, \
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FRigUnit_FABRIK_WorkData& WorkData, \
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const bool bSetEffectorTransform \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
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const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
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const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \
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const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \
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const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
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const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \
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FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[7].GetInputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items, \
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EffectorTransform, \
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Precision, \
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Weight, \
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bPropagateToChildren, \
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MaxIterations, \
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WorkData, \
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bSetEffectorTransform \
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); \
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} \
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typedef FRigUnit_HighlevelBaseMutable Super;
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struct FRigUnit_FABRIKItemArray;
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// ********** End ScriptStruct FRigUnit_FABRIKItemArray ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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