// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_FABRIK.h" #ifdef CONTROLRIG_RigUnit_FABRIK_generated_h #error "RigUnit_FABRIK.generated.h already included, missing '#pragma once' in RigUnit_FABRIK.h" #endif #define CONTROLRIG_RigUnit_FABRIK_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_FABRIK_WorkData ****************************************** struct Z_Construct_UScriptStruct_FRigUnit_FABRIK_WorkData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIK_WorkData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigUnit_FABRIK_WorkData; // ********** End ScriptStruct FRigUnit_FABRIK_WorkData ******************************************** // ********** Begin ScriptStruct FRigUnit_FABRIK *************************************************** struct Z_Construct_UScriptStruct_FRigUnit_FABRIK_Statics; #define FRigUnit_FABRIK_Execute() \ void FRigUnit_FABRIK::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EffectorBone, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_FABRIK_WorkData& WorkData, \ const bool bSetEffectorTransform \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_39_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIK_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& StartBone, \ const FName& EffectorBone, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_FABRIK_WorkData& WorkData, \ const bool bSetEffectorTransform \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& StartBone = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FName& EffectorBone = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[6].GetInputData(); \ FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ StartBone, \ EffectorBone, \ EffectorTransform, \ Precision, \ Weight, \ bPropagateToChildren, \ MaxIterations, \ WorkData, \ bSetEffectorTransform \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FABRIK; // ********** End ScriptStruct FRigUnit_FABRIK ***************************************************** // ********** Begin ScriptStruct FRigUnit_FABRIKPerItem ******************************************** struct Z_Construct_UScriptStruct_FRigUnit_FABRIKPerItem_Statics; #define FRigUnit_FABRIKPerItem_Execute() \ void FRigUnit_FABRIKPerItem::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_FABRIK_WorkData& WorkData, \ const bool bSetEffectorTransform \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_119_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIKPerItem_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKeyCollection& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_FABRIK_WorkData& WorkData, \ const bool bSetEffectorTransform \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKeyCollection& Items = *(FRigElementKeyCollection*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ EffectorTransform, \ Precision, \ Weight, \ bPropagateToChildren, \ MaxIterations, \ WorkData, \ bSetEffectorTransform \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FABRIKPerItem; // ********** End ScriptStruct FRigUnit_FABRIKPerItem ********************************************** // ********** Begin ScriptStruct FRigUnit_FABRIKItemArray ****************************************** struct Z_Construct_UScriptStruct_FRigUnit_FABRIKItemArray_Statics; #define FRigUnit_FABRIKItemArray_Execute() \ void FRigUnit_FABRIKItemArray::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_FABRIK_WorkData& WorkData, \ const bool bSetEffectorTransform \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h_193_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_FABRIKItemArray_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Items, \ const FTransform& EffectorTransform, \ const float Precision, \ const float Weight, \ const bool bPropagateToChildren, \ const int32 MaxIterations, \ FRigUnit_FABRIK_WorkData& WorkData, \ const bool bSetEffectorTransform \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Items = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& EffectorTransform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ const float Precision = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const bool bPropagateToChildren = *(bool*)RigVMMemoryHandles[4].GetInputData(); \ const int32 MaxIterations = *(int32*)RigVMMemoryHandles[5].GetInputData(); \ FRigUnit_FABRIK_WorkData& WorkData = *(FRigUnit_FABRIK_WorkData*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ const bool bSetEffectorTransform = *(bool*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Items, \ EffectorTransform, \ Precision, \ Weight, \ bPropagateToChildren, \ MaxIterations, \ WorkData, \ bSetEffectorTransform \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_FABRIKItemArray; // ********** End ScriptStruct FRigUnit_FABRIKItemArray ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_FABRIK_h PRAGMA_ENABLE_DEPRECATION_WARNINGS