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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_DebugLine.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

153 lines
6.0 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Debug/RigUnit_DebugLine.h"
#ifdef CONTROLRIG_RigUnit_DebugLine_generated_h
#error "RigUnit_DebugLine.generated.h already included, missing '#pragma once' in RigUnit_DebugLine.h"
#endif
#define CONTROLRIG_RigUnit_DebugLine_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_DebugLine ************************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugLine_Statics;
#define FRigUnit_DebugLine_Execute() \
void FRigUnit_DebugLine::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FVector& A, \
const FVector& B, \
const FLinearColor& Color, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLine_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugLine_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FVector& A, \
const FVector& B, \
const FLinearColor& Color, \
const float Thickness, \
const FName& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& A = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& B = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
A, \
B, \
Color, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBaseMutable Super;
struct FRigUnit_DebugLine;
// ********** End ScriptStruct FRigUnit_DebugLine **************************************************
// ********** Begin ScriptStruct FRigUnit_DebugLineItemSpace ***************************************
struct Z_Construct_UScriptStruct_FRigUnit_DebugLineItemSpace_Statics;
#define FRigUnit_DebugLineItemSpace_Execute() \
void FRigUnit_DebugLineItemSpace::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FVector& A, \
const FVector& B, \
const FLinearColor& Color, \
const float Thickness, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLine_h_58_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugLineItemSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FVector& A, \
const FVector& B, \
const FLinearColor& Color, \
const float Thickness, \
const FRigElementKey& Space, \
const FTransform& WorldOffset, \
const bool bEnabled, \
const FRigVMDebugDrawSettings& DebugDrawSettings \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& A = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FVector& B = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \
const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \
const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \
const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \
const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
A, \
B, \
Color, \
Thickness, \
Space, \
WorldOffset, \
bEnabled, \
DebugDrawSettings \
); \
} \
typedef FRigUnit_DebugBaseMutable Super;
struct FRigUnit_DebugLineItemSpace;
// ********** End ScriptStruct FRigUnit_DebugLineItemSpace *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLine_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS