// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_DebugLine.h" #ifdef CONTROLRIG_RigUnit_DebugLine_generated_h #error "RigUnit_DebugLine.generated.h already included, missing '#pragma once' in RigUnit_DebugLine.h" #endif #define CONTROLRIG_RigUnit_DebugLine_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DebugLine ************************************************ struct Z_Construct_UScriptStruct_FRigUnit_DebugLine_Statics; #define FRigUnit_DebugLine_Execute() \ void FRigUnit_DebugLine::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& A, \ const FVector& B, \ const FLinearColor& Color, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLine_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugLine_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& A, \ const FVector& B, \ const FLinearColor& Color, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& A = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& B = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ A, \ B, \ Color, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugLine; // ********** End ScriptStruct FRigUnit_DebugLine ************************************************** // ********** Begin ScriptStruct FRigUnit_DebugLineItemSpace *************************************** struct Z_Construct_UScriptStruct_FRigUnit_DebugLineItemSpace_Statics; #define FRigUnit_DebugLineItemSpace_Execute() \ void FRigUnit_DebugLineItemSpace::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& A, \ const FVector& B, \ const FLinearColor& Color, \ const float Thickness, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLine_h_58_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugLineItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& A, \ const FVector& B, \ const FLinearColor& Color, \ const float Thickness, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& A = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FVector& B = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[2].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[3].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[4].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[5].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[6].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[7].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ A, \ B, \ Color, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugLineItemSpace; // ********** End ScriptStruct FRigUnit_DebugLineItemSpace ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLine_h PRAGMA_ENABLE_DEPRECATION_WARNINGS