843 lines
35 KiB
C
843 lines
35 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Hierarchy/RigUnit_ControlChannel.h"
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#ifdef CONTROLRIG_RigUnit_ControlChannel_generated_h
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#error "RigUnit_ControlChannel.generated.h already included, missing '#pragma once' in RigUnit_ControlChannel.h"
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#endif
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#define CONTROLRIG_RigUnit_ControlChannel_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_GetAnimationChannelBase **********************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelBase_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelBase_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnit Super;
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struct FRigUnit_GetAnimationChannelBase;
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// ********** End ScriptStruct FRigUnit_GetAnimationChannelBase ************************************
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// ********** Begin ScriptStruct FRigUnit_GetBoolAnimationChannel **********************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannel_Statics;
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#define FRigUnit_GetBoolAnimationChannel_Execute() \
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void FRigUnit_GetBoolAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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bool& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_61_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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bool& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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bool& Value = *(bool*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Control, \
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Channel, \
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bInitial, \
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CachedChannelKey, \
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CachedChannelHash \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelBase Super;
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struct FRigUnit_GetBoolAnimationChannel;
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// ********** End ScriptStruct FRigUnit_GetBoolAnimationChannel ************************************
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// ********** Begin ScriptStruct FRigUnit_GetFloatAnimationChannel *********************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannel_Statics;
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#define FRigUnit_GetFloatAnimationChannel_Execute() \
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void FRigUnit_GetFloatAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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float& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_82_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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float& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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float& Value = *(float*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Control, \
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Channel, \
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bInitial, \
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CachedChannelKey, \
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CachedChannelHash \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelBase Super;
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struct FRigUnit_GetFloatAnimationChannel;
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// ********** End ScriptStruct FRigUnit_GetFloatAnimationChannel ***********************************
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// ********** Begin ScriptStruct FRigUnit_GetIntAnimationChannel ***********************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannel_Statics;
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#define FRigUnit_GetIntAnimationChannel_Execute() \
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void FRigUnit_GetIntAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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int32& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_103_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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int32& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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int32& Value = *(int32*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Control, \
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Channel, \
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bInitial, \
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CachedChannelKey, \
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CachedChannelHash \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelBase Super;
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struct FRigUnit_GetIntAnimationChannel;
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// ********** End ScriptStruct FRigUnit_GetIntAnimationChannel *************************************
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// ********** Begin ScriptStruct FRigUnit_GetVector2DAnimationChannel ******************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannel_Statics;
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#define FRigUnit_GetVector2DAnimationChannel_Execute() \
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void FRigUnit_GetVector2DAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector2D& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_124_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector2D& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Control, \
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Channel, \
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bInitial, \
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CachedChannelKey, \
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CachedChannelHash \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelBase Super;
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struct FRigUnit_GetVector2DAnimationChannel;
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// ********** End ScriptStruct FRigUnit_GetVector2DAnimationChannel ********************************
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// ********** Begin ScriptStruct FRigUnit_GetVectorAnimationChannel ********************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannel_Statics;
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#define FRigUnit_GetVectorAnimationChannel_Execute() \
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void FRigUnit_GetVectorAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_145_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FVector& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Control, \
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Channel, \
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bInitial, \
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CachedChannelKey, \
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CachedChannelHash \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelBase Super;
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struct FRigUnit_GetVectorAnimationChannel;
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// ********** End ScriptStruct FRigUnit_GetVectorAnimationChannel **********************************
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// ********** Begin ScriptStruct FRigUnit_GetRotatorAnimationChannel *******************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannel_Statics;
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#define FRigUnit_GetRotatorAnimationChannel_Execute() \
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void FRigUnit_GetRotatorAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FRotator& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_166_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FRotator& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Value, \
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Control, \
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Channel, \
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bInitial, \
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CachedChannelKey, \
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CachedChannelHash \
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); \
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} \
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typedef FRigUnit_GetAnimationChannelBase Super;
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|
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struct FRigUnit_GetRotatorAnimationChannel;
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// ********** End ScriptStruct FRigUnit_GetRotatorAnimationChannel *********************************
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// ********** Begin ScriptStruct FRigUnit_GetTransformAnimationChannel *****************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannel_Statics;
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#define FRigUnit_GetTransformAnimationChannel_Execute() \
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void FRigUnit_GetTransformAnimationChannel::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_187_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannel_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FTransform& Value, \
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const FName& Control, \
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const FName& Channel, \
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const bool bInitial, \
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FRigElementKey& CachedChannelKey, \
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int32& CachedChannelHash \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \
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const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
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const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_GetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_GetTransformAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_GetTransformAnimationChannel *******************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetAnimationChannelBase **********************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBase_Statics;
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_208_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBase_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
typedef FRigUnit_GetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetAnimationChannelBase;
|
|
// ********** End ScriptStruct FRigUnit_SetAnimationChannelBase ************************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetBoolAnimationChannel **********************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetBoolAnimationChannel_Execute() \
|
|
void FRigUnit_SetBoolAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const bool Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_225_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const bool Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const bool Value = *(bool*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_SetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetBoolAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_SetBoolAnimationChannel ************************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetFloatAnimationChannel *********************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetFloatAnimationChannel_Execute() \
|
|
void FRigUnit_SetFloatAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const float Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_246_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const float Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_SetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetFloatAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_SetFloatAnimationChannel ***********************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetIntAnimationChannel ***********************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetIntAnimationChannel_Execute() \
|
|
void FRigUnit_SetIntAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const int32 Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_267_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const int32 Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const int32 Value = *(int32*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_SetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetIntAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_SetIntAnimationChannel *************************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetVector2DAnimationChannel ******************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetVector2DAnimationChannel_Execute() \
|
|
void FRigUnit_SetVector2DAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FVector2D& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_288_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FVector2D& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_SetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetVector2DAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_SetVector2DAnimationChannel ********************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetVectorAnimationChannel ********************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetVectorAnimationChannel_Execute() \
|
|
void FRigUnit_SetVectorAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FVector& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_309_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FVector& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_SetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetVectorAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_SetVectorAnimationChannel **********************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetRotatorAnimationChannel *******************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetRotatorAnimationChannel_Execute() \
|
|
void FRigUnit_SetRotatorAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FRotator& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_330_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FRotator& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
|
|
); \
|
|
} \
|
|
typedef FRigUnit_SetAnimationChannelBase Super;
|
|
|
|
|
|
struct FRigUnit_SetRotatorAnimationChannel;
|
|
// ********** End ScriptStruct FRigUnit_SetRotatorAnimationChannel *********************************
|
|
|
|
// ********** Begin ScriptStruct FRigUnit_SetTransformAnimationChannel *****************************
|
|
struct Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannel_Statics;
|
|
|
|
#define FRigUnit_SetTransformAnimationChannel_Execute() \
|
|
void FRigUnit_SetTransformAnimationChannel::StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FTransform& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
)
|
|
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_351_GENERATED_BODY \
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannel_Statics; \
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
|
static void UE_API StaticExecute( \
|
|
FControlRigExecuteContext& ExecuteContext, \
|
|
const FTransform& Value, \
|
|
const FName& Control, \
|
|
const FName& Channel, \
|
|
const bool bInitial, \
|
|
FRigElementKey& CachedChannelKey, \
|
|
int32& CachedChannelHash \
|
|
); \
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
|
) \
|
|
{ \
|
|
const FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
|
|
const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
|
|
const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
|
|
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
|
|
FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
|
|
\
|
|
StaticExecute( \
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
|
Value, \
|
|
Control, \
|
|
Channel, \
|
|
bInitial, \
|
|
CachedChannelKey, \
|
|
CachedChannelHash \
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); \
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} \
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typedef FRigUnit_SetAnimationChannelBase Super;
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struct FRigUnit_SetTransformAnimationChannel;
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// ********** End ScriptStruct FRigUnit_SetTransformAnimationChannel *******************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h
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|
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
|