// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_ControlChannel.h" #ifdef CONTROLRIG_RigUnit_ControlChannel_generated_h #error "RigUnit_ControlChannel.generated.h already included, missing '#pragma once' in RigUnit_ControlChannel.h" #endif #define CONTROLRIG_RigUnit_ControlChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_GetAnimationChannelBase ********************************** struct Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetAnimationChannelBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit Super; struct FRigUnit_GetAnimationChannelBase; // ********** End ScriptStruct FRigUnit_GetAnimationChannelBase ************************************ // ********** Begin ScriptStruct FRigUnit_GetBoolAnimationChannel ********************************** struct Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannel_Statics; #define FRigUnit_GetBoolAnimationChannel_Execute() \ void FRigUnit_GetBoolAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ bool& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetBoolAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ bool& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ bool& Value = *(bool*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetBoolAnimationChannel; // ********** End ScriptStruct FRigUnit_GetBoolAnimationChannel ************************************ // ********** Begin ScriptStruct FRigUnit_GetFloatAnimationChannel ********************************* struct Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannel_Statics; #define FRigUnit_GetFloatAnimationChannel_Execute() \ void FRigUnit_GetFloatAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ float& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_82_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetFloatAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ float& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ float& Value = *(float*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetFloatAnimationChannel; // ********** End ScriptStruct FRigUnit_GetFloatAnimationChannel *********************************** // ********** Begin ScriptStruct FRigUnit_GetIntAnimationChannel *********************************** struct Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannel_Statics; #define FRigUnit_GetIntAnimationChannel_Execute() \ void FRigUnit_GetIntAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ int32& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_103_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetIntAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ int32& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ int32& Value = *(int32*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetIntAnimationChannel; // ********** End ScriptStruct FRigUnit_GetIntAnimationChannel ************************************* // ********** Begin ScriptStruct FRigUnit_GetVector2DAnimationChannel ****************************** struct Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannel_Statics; #define FRigUnit_GetVector2DAnimationChannel_Execute() \ void FRigUnit_GetVector2DAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector2D& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_124_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVector2DAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector2D& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetVector2DAnimationChannel; // ********** End ScriptStruct FRigUnit_GetVector2DAnimationChannel ******************************** // ********** Begin ScriptStruct FRigUnit_GetVectorAnimationChannel ******************************** struct Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannel_Statics; #define FRigUnit_GetVectorAnimationChannel_Execute() \ void FRigUnit_GetVectorAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_145_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetVectorAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FVector& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetVectorAnimationChannel; // ********** End ScriptStruct FRigUnit_GetVectorAnimationChannel ********************************** // ********** Begin ScriptStruct FRigUnit_GetRotatorAnimationChannel ******************************* struct Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannel_Statics; #define FRigUnit_GetRotatorAnimationChannel_Execute() \ void FRigUnit_GetRotatorAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FRotator& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_166_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetRotatorAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FRotator& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetRotatorAnimationChannel; // ********** End ScriptStruct FRigUnit_GetRotatorAnimationChannel ********************************* // ********** Begin ScriptStruct FRigUnit_GetTransformAnimationChannel ***************************** struct Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannel_Statics; #define FRigUnit_GetTransformAnimationChannel_Execute() \ void FRigUnit_GetTransformAnimationChannel::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetTransformAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FTransform& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetOutputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_GetTransformAnimationChannel; // ********** End ScriptStruct FRigUnit_GetTransformAnimationChannel ******************************* // ********** Begin ScriptStruct FRigUnit_SetAnimationChannelBase ********************************** struct Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBase_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_208_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetAnimationChannelBase_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit_GetAnimationChannelBase Super; struct FRigUnit_SetAnimationChannelBase; // ********** End ScriptStruct FRigUnit_SetAnimationChannelBase ************************************ // ********** Begin ScriptStruct FRigUnit_SetBoolAnimationChannel ********************************** struct Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannel_Statics; #define FRigUnit_SetBoolAnimationChannel_Execute() \ void FRigUnit_SetBoolAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const bool Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_225_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetBoolAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const bool Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const bool Value = *(bool*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetBoolAnimationChannel; // ********** End ScriptStruct FRigUnit_SetBoolAnimationChannel ************************************ // ********** Begin ScriptStruct FRigUnit_SetFloatAnimationChannel ********************************* struct Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannel_Statics; #define FRigUnit_SetFloatAnimationChannel_Execute() \ void FRigUnit_SetFloatAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_246_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetFloatAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const float Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetFloatAnimationChannel; // ********** End ScriptStruct FRigUnit_SetFloatAnimationChannel *********************************** // ********** Begin ScriptStruct FRigUnit_SetIntAnimationChannel *********************************** struct Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannel_Statics; #define FRigUnit_SetIntAnimationChannel_Execute() \ void FRigUnit_SetIntAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const int32 Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_267_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetIntAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const int32 Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const int32 Value = *(int32*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetIntAnimationChannel; // ********** End ScriptStruct FRigUnit_SetIntAnimationChannel ************************************* // ********** Begin ScriptStruct FRigUnit_SetVector2DAnimationChannel ****************************** struct Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannel_Statics; #define FRigUnit_SetVector2DAnimationChannel_Execute() \ void FRigUnit_SetVector2DAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector2D& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_288_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVector2DAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector2D& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector2D& Value = *(FVector2D*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetVector2DAnimationChannel; // ********** End ScriptStruct FRigUnit_SetVector2DAnimationChannel ******************************** // ********** Begin ScriptStruct FRigUnit_SetVectorAnimationChannel ******************************** struct Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannel_Statics; #define FRigUnit_SetVectorAnimationChannel_Execute() \ void FRigUnit_SetVectorAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_309_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetVectorAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FVector& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FVector& Value = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetVectorAnimationChannel; // ********** End ScriptStruct FRigUnit_SetVectorAnimationChannel ********************************** // ********** Begin ScriptStruct FRigUnit_SetRotatorAnimationChannel ******************************* struct Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannel_Statics; #define FRigUnit_SetRotatorAnimationChannel_Execute() \ void FRigUnit_SetRotatorAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRotator& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_330_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetRotatorAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRotator& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRotator& Value = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetRotatorAnimationChannel; // ********** End ScriptStruct FRigUnit_SetRotatorAnimationChannel ********************************* // ********** Begin ScriptStruct FRigUnit_SetTransformAnimationChannel ***************************** struct Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannel_Statics; #define FRigUnit_SetTransformAnimationChannel_Execute() \ void FRigUnit_SetTransformAnimationChannel::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h_351_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetTransformAnimationChannel_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FTransform& Value, \ const FName& Control, \ const FName& Channel, \ const bool bInitial, \ FRigElementKey& CachedChannelKey, \ int32& CachedChannelHash \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FTransform& Value = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \ const FName& Control = *(FName*)RigVMMemoryHandles[1].GetInputData(); \ const FName& Channel = *(FName*)RigVMMemoryHandles[2].GetInputData(); \ const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ FRigElementKey& CachedChannelKey = *(FRigElementKey*)RigVMMemoryHandles[4].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ int32& CachedChannelHash = *(int32*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Value, \ Control, \ Channel, \ bInitial, \ CachedChannelKey, \ CachedChannelHash \ ); \ } \ typedef FRigUnit_SetAnimationChannelBase Super; struct FRigUnit_SetTransformAnimationChannel; // ********** End ScriptStruct FRigUnit_SetTransformAnimationChannel ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ControlChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS