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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_Control.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

80 lines
3.2 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Control/RigUnit_Control.h"
#ifdef CONTROLRIG_RigUnit_Control_generated_h
#error "RigUnit_Control.generated.h already included, missing '#pragma once' in RigUnit_Control.h"
#endif
#define CONTROLRIG_RigUnit_Control_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_Control **************************************************
struct Z_Construct_UScriptStruct_FRigUnit_Control_Statics;
#define FRigUnit_Control_Execute() \
void FRigUnit_Control::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FEulerTransform& Transform, \
const FTransform& Base, \
const FTransform& InitTransform, \
FTransform& Result, \
const FTransformFilter& Filter, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Control_RigUnit_Control_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_Control_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FEulerTransform& Transform, \
const FTransform& Base, \
const FTransform& InitTransform, \
FTransform& Result, \
const FTransformFilter& Filter, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FEulerTransform& Transform = *(FEulerTransform*)RigVMMemoryHandles[0].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
const FTransform& Base = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
const FTransform& InitTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \
FTransform& Result = *(FTransform*)RigVMMemoryHandles[3].GetOutputData(); \
const FTransformFilter& Filter = *(FTransformFilter*)RigVMMemoryHandles[4].GetInputData(); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Transform, \
Base, \
InitTransform, \
Result, \
Filter, \
bIsInitialized \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_Control;
// ********** End ScriptStruct FRigUnit_Control ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Control_RigUnit_Control_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS