80 lines
3.2 KiB
C
80 lines
3.2 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Control/RigUnit_Control.h"
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#ifdef CONTROLRIG_RigUnit_Control_generated_h
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#error "RigUnit_Control.generated.h already included, missing '#pragma once' in RigUnit_Control.h"
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#endif
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#define CONTROLRIG_RigUnit_Control_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_Control **************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_Control_Statics;
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#define FRigUnit_Control_Execute() \
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void FRigUnit_Control::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FEulerTransform& Transform, \
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const FTransform& Base, \
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const FTransform& InitTransform, \
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FTransform& Result, \
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const FTransformFilter& Filter, \
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bool& bIsInitialized \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Control_RigUnit_Control_h_16_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_Control_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FEulerTransform& Transform, \
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const FTransform& Base, \
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const FTransform& InitTransform, \
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FTransform& Result, \
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const FTransformFilter& Filter, \
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bool& bIsInitialized \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FEulerTransform& Transform = *(FEulerTransform*)RigVMMemoryHandles[0].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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const FTransform& Base = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \
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const FTransform& InitTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \
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FTransform& Result = *(FTransform*)RigVMMemoryHandles[3].GetOutputData(); \
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const FTransformFilter& Filter = *(FTransformFilter*)RigVMMemoryHandles[4].GetInputData(); \
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bool& bIsInitialized = *(bool*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Transform, \
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Base, \
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InitTransform, \
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Result, \
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Filter, \
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bIsInitialized \
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); \
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} \
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typedef FRigUnit Super;
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struct FRigUnit_Control;
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// ********** End ScriptStruct FRigUnit_Control ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Control_RigUnit_Control_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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