// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Control/RigUnit_Control.h" #ifdef CONTROLRIG_RigUnit_Control_generated_h #error "RigUnit_Control.generated.h already included, missing '#pragma once' in RigUnit_Control.h" #endif #define CONTROLRIG_RigUnit_Control_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_Control ************************************************** struct Z_Construct_UScriptStruct_FRigUnit_Control_Statics; #define FRigUnit_Control_Execute() \ void FRigUnit_Control::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FEulerTransform& Transform, \ const FTransform& Base, \ const FTransform& InitTransform, \ FTransform& Result, \ const FTransformFilter& Filter, \ bool& bIsInitialized \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Control_RigUnit_Control_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Control_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ FEulerTransform& Transform, \ const FTransform& Base, \ const FTransform& InitTransform, \ FTransform& Result, \ const FTransformFilter& Filter, \ bool& bIsInitialized \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ FEulerTransform& Transform = *(FEulerTransform*)RigVMMemoryHandles[0].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ const FTransform& Base = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ const FTransform& InitTransform = *(FTransform*)RigVMMemoryHandles[2].GetInputData(); \ FTransform& Result = *(FTransform*)RigVMMemoryHandles[3].GetOutputData(); \ const FTransformFilter& Filter = *(FTransformFilter*)RigVMMemoryHandles[4].GetInputData(); \ bool& bIsInitialized = *(bool*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Transform, \ Base, \ InitTransform, \ Result, \ Filter, \ bIsInitialized \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_Control; // ********** End ScriptStruct FRigUnit_Control **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Control_RigUnit_Control_h PRAGMA_ENABLE_DEPRECATION_WARNINGS