68 lines
3.3 KiB
C++
68 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ControlRigControlActor.h"
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#ifdef CONTROLRIG_ControlRigControlActor_generated_h
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#error "ControlRigControlActor.generated.h already included, missing '#pragma once' in ControlRigControlActor.h"
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#endif
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#define CONTROLRIG_ControlRigControlActor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class AControlRigControlActor **************************************************
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execRefresh); \
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DECLARE_FUNCTION(execClear); \
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DECLARE_FUNCTION(execResetControlActor);
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struct Z_Construct_UClass_AControlRigControlActor_Statics;
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CONTROLRIG_API UClass* Z_Construct_UClass_AControlRigControlActor_NoRegister();
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAControlRigControlActor(); \
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friend struct ::Z_Construct_UClass_AControlRigControlActor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CONTROLRIG_API UClass* ::Z_Construct_UClass_AControlRigControlActor_NoRegister(); \
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public: \
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DECLARE_CLASS2(AControlRigControlActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_AControlRigControlActor_NoRegister) \
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DECLARE_SERIALIZER(AControlRigControlActor)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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AControlRigControlActor(AControlRigControlActor&&) = delete; \
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AControlRigControlActor(const AControlRigControlActor&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, AControlRigControlActor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AControlRigControlActor); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AControlRigControlActor)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_19_PROLOG
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AControlRigControlActor;
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// ********** End Class AControlRigControlActor ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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