// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ControlRigControlActor.h" #ifdef CONTROLRIG_ControlRigControlActor_generated_h #error "ControlRigControlActor.generated.h already included, missing '#pragma once' in ControlRigControlActor.h" #endif #define CONTROLRIG_ControlRigControlActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AControlRigControlActor ************************************************** #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execRefresh); \ DECLARE_FUNCTION(execClear); \ DECLARE_FUNCTION(execResetControlActor); struct Z_Construct_UClass_AControlRigControlActor_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_AControlRigControlActor_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAControlRigControlActor(); \ friend struct ::Z_Construct_UClass_AControlRigControlActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_AControlRigControlActor_NoRegister(); \ public: \ DECLARE_CLASS2(AControlRigControlActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_AControlRigControlActor_NoRegister) \ DECLARE_SERIALIZER(AControlRigControlActor) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AControlRigControlActor(AControlRigControlActor&&) = delete; \ AControlRigControlActor(const AControlRigControlActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, AControlRigControlActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AControlRigControlActor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AControlRigControlActor) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_19_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AControlRigControlActor; // ********** End Class AControlRigControlActor **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigControlActor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS