Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/CommonUI/UHT/CommonUISubsystemBase.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

286 lines
20 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "CommonUISubsystemBase.h"
#include "Engine/DataTable.h"
#include "Engine/GameInstance.h"
#include "Styling/SlateBrush.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCommonUISubsystemBase() {}
// ********** Begin Cross Module References ********************************************************
COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputType();
COMMONUI_API UClass* Z_Construct_UClass_UCommonUISubsystemBase();
COMMONUI_API UClass* Z_Construct_UClass_UCommonUISubsystemBase_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem();
ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDataTableRowHandle();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
SLATECORE_API UScriptStruct* Z_Construct_UScriptStruct_FSlateBrush();
UPackage* Z_Construct_UPackage__Script_CommonUI();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UCommonUISubsystemBase Function GetEnhancedInputActionButtonIcon *********
struct Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics
{
struct CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms
{
const UInputAction* InputAction;
const ULocalPlayer* LocalPlayer;
FSlateBrush ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonUISubsystem" },
{ "Comment", "// Gets Action Button Icon for given action and player, enhanced input API currently does not allow input type specification\n" },
{ "ModuleRelativePath", "Public/CommonUISubsystemBase.h" },
{ "ToolTip", "Gets Action Button Icon for given action and player, enhanced input API currently does not allow input type specification" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LocalPlayer_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetEnhancedInputActionButtonIcon constinit property declarations ******
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction;
static const UECodeGen_Private::FObjectPropertyParams NewProp_LocalPlayer;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetEnhancedInputActionButtonIcon constinit property declarations ********
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetEnhancedInputActionButtonIcon Property Definitions *****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_LocalPlayer = { "LocalPlayer", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms, LocalPlayer), Z_Construct_UClass_ULocalPlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LocalPlayer_MetaData), NewProp_LocalPlayer_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms, ReturnValue), Z_Construct_UScriptStruct_FSlateBrush, METADATA_PARAMS(0, nullptr) }; // 4278521822
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_InputAction,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_LocalPlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers) < 2048);
// ********** End Function GetEnhancedInputActionButtonIcon Property Definitions *******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonUISubsystemBase, nullptr, "GetEnhancedInputActionButtonIcon", Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonUISubsystemBase::execGetEnhancedInputActionButtonIcon)
{
P_GET_OBJECT(UInputAction,Z_Param_InputAction);
P_GET_OBJECT(ULocalPlayer,Z_Param_LocalPlayer);
P_FINISH;
P_NATIVE_BEGIN;
*(FSlateBrush*)Z_Param__Result=P_THIS->GetEnhancedInputActionButtonIcon(Z_Param_InputAction,Z_Param_LocalPlayer);
P_NATIVE_END;
}
// ********** End Class UCommonUISubsystemBase Function GetEnhancedInputActionButtonIcon ***********
// ********** Begin Class UCommonUISubsystemBase Function GetInputActionButtonIcon *****************
struct Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics
{
struct CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms
{
FDataTableRowHandle InputActionRowHandle;
ECommonInputType InputType;
FName GamepadName;
FSlateBrush ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "CommonUISubsystem" },
{ "Comment", "// Gets Action Button Icon for current gamepad\n" },
{ "ModuleRelativePath", "Public/CommonUISubsystemBase.h" },
{ "ToolTip", "Gets Action Button Icon for current gamepad" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputActionRowHandle_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GamepadName_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetInputActionButtonIcon constinit property declarations **************
static const UECodeGen_Private::FStructPropertyParams NewProp_InputActionRowHandle;
static const UECodeGen_Private::FBytePropertyParams NewProp_InputType_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_InputType;
static const UECodeGen_Private::FNamePropertyParams NewProp_GamepadName;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetInputActionButtonIcon constinit property declarations ****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetInputActionButtonIcon Property Definitions *************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputActionRowHandle = { "InputActionRowHandle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, InputActionRowHandle), Z_Construct_UScriptStruct_FDataTableRowHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputActionRowHandle_MetaData), NewProp_InputActionRowHandle_MetaData) }; // 395055942
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType = { "InputType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, InputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843
const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_GamepadName = { "GamepadName", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, GamepadName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GamepadName_MetaData), NewProp_GamepadName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, ReturnValue), Z_Construct_UScriptStruct_FSlateBrush, METADATA_PARAMS(0, nullptr) }; // 4278521822
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputActionRowHandle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_GamepadName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers) < 2048);
// ********** End Function GetInputActionButtonIcon Property Definitions ***************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonUISubsystemBase, nullptr, "GetInputActionButtonIcon", Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UCommonUISubsystemBase::execGetInputActionButtonIcon)
{
P_GET_STRUCT_REF(FDataTableRowHandle,Z_Param_Out_InputActionRowHandle);
P_GET_ENUM(ECommonInputType,Z_Param_InputType);
P_GET_PROPERTY_REF(FNameProperty,Z_Param_Out_GamepadName);
P_FINISH;
P_NATIVE_BEGIN;
*(FSlateBrush*)Z_Param__Result=P_THIS->GetInputActionButtonIcon(Z_Param_Out_InputActionRowHandle,ECommonInputType(Z_Param_InputType),Z_Param_Out_GamepadName);
P_NATIVE_END;
}
// ********** End Class UCommonUISubsystemBase Function GetInputActionButtonIcon *******************
// ********** Begin Class UCommonUISubsystemBase ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UCommonUISubsystemBase;
UClass* UCommonUISubsystemBase::GetPrivateStaticClass()
{
using TClass = UCommonUISubsystemBase;
if (!Z_Registration_Info_UClass_UCommonUISubsystemBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("CommonUISubsystemBase"),
Z_Registration_Info_UClass_UCommonUISubsystemBase.InnerSingleton,
StaticRegisterNativesUCommonUISubsystemBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UCommonUISubsystemBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UCommonUISubsystemBase_NoRegister()
{
return UCommonUISubsystemBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UCommonUISubsystemBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "CommonUI" },
{ "IncludePath", "CommonUISubsystemBase.h" },
{ "ModuleRelativePath", "Public/CommonUISubsystemBase.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UCommonUISubsystemBase constinit property declarations *******************
// ********** End Class UCommonUISubsystemBase constinit property declarations *********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetEnhancedInputActionButtonIcon"), .Pointer = &UCommonUISubsystemBase::execGetEnhancedInputActionButtonIcon },
{ .NameUTF8 = UTF8TEXT("GetInputActionButtonIcon"), .Pointer = &UCommonUISubsystemBase::execGetInputActionButtonIcon },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon, "GetEnhancedInputActionButtonIcon" }, // 2809930803
{ &Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon, "GetInputActionButtonIcon" }, // 148671363
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UCommonUISubsystemBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UCommonUISubsystemBase_Statics
UObject* (*const Z_Construct_UClass_UCommonUISubsystemBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameInstanceSubsystem,
(UObject* (*)())Z_Construct_UPackage__Script_CommonUI,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonUISubsystemBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonUISubsystemBase_Statics::ClassParams = {
&UCommonUISubsystemBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonUISubsystemBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonUISubsystemBase_Statics::Class_MetaDataParams)
};
void UCommonUISubsystemBase::StaticRegisterNativesUCommonUISubsystemBase()
{
UClass* Class = UCommonUISubsystemBase::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonUISubsystemBase_Statics::Funcs));
}
UClass* Z_Construct_UClass_UCommonUISubsystemBase()
{
if (!Z_Registration_Info_UClass_UCommonUISubsystemBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonUISubsystemBase.OuterSingleton, Z_Construct_UClass_UCommonUISubsystemBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UCommonUISubsystemBase.OuterSingleton;
}
UCommonUISubsystemBase::UCommonUISubsystemBase() {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonUISubsystemBase);
UCommonUISubsystemBase::~UCommonUISubsystemBase() {}
// ********** End Class UCommonUISubsystemBase *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UCommonUISubsystemBase, UCommonUISubsystemBase::StaticClass, TEXT("UCommonUISubsystemBase"), &Z_Registration_Info_UClass_UCommonUISubsystemBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonUISubsystemBase), 2554393983U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_3226221586{
TEXT("/Script/CommonUI"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS