// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "CommonUISubsystemBase.h" #include "Engine/DataTable.h" #include "Engine/GameInstance.h" #include "Styling/SlateBrush.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCommonUISubsystemBase() {} // ********** Begin Cross Module References ******************************************************** COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputType(); COMMONUI_API UClass* Z_Construct_UClass_UCommonUISubsystemBase(); COMMONUI_API UClass* Z_Construct_UClass_UCommonUISubsystemBase_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem(); ENGINE_API UClass* Z_Construct_UClass_ULocalPlayer_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FDataTableRowHandle(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); SLATECORE_API UScriptStruct* Z_Construct_UScriptStruct_FSlateBrush(); UPackage* Z_Construct_UPackage__Script_CommonUI(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCommonUISubsystemBase Function GetEnhancedInputActionButtonIcon ********* struct Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics { struct CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms { const UInputAction* InputAction; const ULocalPlayer* LocalPlayer; FSlateBrush ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonUISubsystem" }, { "Comment", "// Gets Action Button Icon for given action and player, enhanced input API currently does not allow input type specification\n" }, { "ModuleRelativePath", "Public/CommonUISubsystemBase.h" }, { "ToolTip", "Gets Action Button Icon for given action and player, enhanced input API currently does not allow input type specification" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputAction_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LocalPlayer_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetEnhancedInputActionButtonIcon constinit property declarations ****** static const UECodeGen_Private::FObjectPropertyParams NewProp_InputAction; static const UECodeGen_Private::FObjectPropertyParams NewProp_LocalPlayer; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetEnhancedInputActionButtonIcon constinit property declarations ******** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetEnhancedInputActionButtonIcon Property Definitions ***************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_InputAction = { "InputAction", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms, InputAction), Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputAction_MetaData), NewProp_InputAction_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_LocalPlayer = { "LocalPlayer", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms, LocalPlayer), Z_Construct_UClass_ULocalPlayer_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LocalPlayer_MetaData), NewProp_LocalPlayer_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms, ReturnValue), Z_Construct_UScriptStruct_FSlateBrush, METADATA_PARAMS(0, nullptr) }; // 4278521822 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_InputAction, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_LocalPlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers) < 2048); // ********** End Function GetEnhancedInputActionButtonIcon Property Definitions ******************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonUISubsystemBase, nullptr, "GetEnhancedInputActionButtonIcon", Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetEnhancedInputActionButtonIcon_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonUISubsystemBase::execGetEnhancedInputActionButtonIcon) { P_GET_OBJECT(UInputAction,Z_Param_InputAction); P_GET_OBJECT(ULocalPlayer,Z_Param_LocalPlayer); P_FINISH; P_NATIVE_BEGIN; *(FSlateBrush*)Z_Param__Result=P_THIS->GetEnhancedInputActionButtonIcon(Z_Param_InputAction,Z_Param_LocalPlayer); P_NATIVE_END; } // ********** End Class UCommonUISubsystemBase Function GetEnhancedInputActionButtonIcon *********** // ********** Begin Class UCommonUISubsystemBase Function GetInputActionButtonIcon ***************** struct Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics { struct CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms { FDataTableRowHandle InputActionRowHandle; ECommonInputType InputType; FName GamepadName; FSlateBrush ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonUISubsystem" }, { "Comment", "// Gets Action Button Icon for current gamepad\n" }, { "ModuleRelativePath", "Public/CommonUISubsystemBase.h" }, { "ToolTip", "Gets Action Button Icon for current gamepad" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputActionRowHandle_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GamepadName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetInputActionButtonIcon constinit property declarations ************** static const UECodeGen_Private::FStructPropertyParams NewProp_InputActionRowHandle; static const UECodeGen_Private::FBytePropertyParams NewProp_InputType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_InputType; static const UECodeGen_Private::FNamePropertyParams NewProp_GamepadName; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetInputActionButtonIcon constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetInputActionButtonIcon Property Definitions ************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputActionRowHandle = { "InputActionRowHandle", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, InputActionRowHandle), Z_Construct_UScriptStruct_FDataTableRowHandle, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputActionRowHandle_MetaData), NewProp_InputActionRowHandle_MetaData) }; // 395055942 const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType = { "InputType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, InputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_GamepadName = { "GamepadName", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, GamepadName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GamepadName_MetaData), NewProp_GamepadName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms, ReturnValue), Z_Construct_UScriptStruct_FSlateBrush, METADATA_PARAMS(0, nullptr) }; // 4278521822 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputActionRowHandle, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_InputType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_GamepadName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers) < 2048); // ********** End Function GetInputActionButtonIcon Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonUISubsystemBase, nullptr, "GetInputActionButtonIcon", Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54420403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::CommonUISubsystemBase_eventGetInputActionButtonIcon_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonUISubsystemBase::execGetInputActionButtonIcon) { P_GET_STRUCT_REF(FDataTableRowHandle,Z_Param_Out_InputActionRowHandle); P_GET_ENUM(ECommonInputType,Z_Param_InputType); P_GET_PROPERTY_REF(FNameProperty,Z_Param_Out_GamepadName); P_FINISH; P_NATIVE_BEGIN; *(FSlateBrush*)Z_Param__Result=P_THIS->GetInputActionButtonIcon(Z_Param_Out_InputActionRowHandle,ECommonInputType(Z_Param_InputType),Z_Param_Out_GamepadName); P_NATIVE_END; } // ********** End Class UCommonUISubsystemBase Function GetInputActionButtonIcon ******************* // ********** Begin Class UCommonUISubsystemBase *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCommonUISubsystemBase; UClass* UCommonUISubsystemBase::GetPrivateStaticClass() { using TClass = UCommonUISubsystemBase; if (!Z_Registration_Info_UClass_UCommonUISubsystemBase.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CommonUISubsystemBase"), Z_Registration_Info_UClass_UCommonUISubsystemBase.InnerSingleton, StaticRegisterNativesUCommonUISubsystemBase, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCommonUISubsystemBase.InnerSingleton; } UClass* Z_Construct_UClass_UCommonUISubsystemBase_NoRegister() { return UCommonUISubsystemBase::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCommonUISubsystemBase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "CommonUI" }, { "IncludePath", "CommonUISubsystemBase.h" }, { "ModuleRelativePath", "Public/CommonUISubsystemBase.h" }, }; #endif // WITH_METADATA // ********** Begin Class UCommonUISubsystemBase constinit property declarations ******************* // ********** End Class UCommonUISubsystemBase constinit property declarations ********************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetEnhancedInputActionButtonIcon"), .Pointer = &UCommonUISubsystemBase::execGetEnhancedInputActionButtonIcon }, { .NameUTF8 = UTF8TEXT("GetInputActionButtonIcon"), .Pointer = &UCommonUISubsystemBase::execGetInputActionButtonIcon }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UCommonUISubsystemBase_GetEnhancedInputActionButtonIcon, "GetEnhancedInputActionButtonIcon" }, // 2809930803 { &Z_Construct_UFunction_UCommonUISubsystemBase_GetInputActionButtonIcon, "GetInputActionButtonIcon" }, // 148671363 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCommonUISubsystemBase_Statics UObject* (*const Z_Construct_UClass_UCommonUISubsystemBase_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGameInstanceSubsystem, (UObject* (*)())Z_Construct_UPackage__Script_CommonUI, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonUISubsystemBase_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonUISubsystemBase_Statics::ClassParams = { &UCommonUISubsystemBase::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonUISubsystemBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonUISubsystemBase_Statics::Class_MetaDataParams) }; void UCommonUISubsystemBase::StaticRegisterNativesUCommonUISubsystemBase() { UClass* Class = UCommonUISubsystemBase::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonUISubsystemBase_Statics::Funcs)); } UClass* Z_Construct_UClass_UCommonUISubsystemBase() { if (!Z_Registration_Info_UClass_UCommonUISubsystemBase.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonUISubsystemBase.OuterSingleton, Z_Construct_UClass_UCommonUISubsystemBase_Statics::ClassParams); } return Z_Registration_Info_UClass_UCommonUISubsystemBase.OuterSingleton; } UCommonUISubsystemBase::UCommonUISubsystemBase() {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonUISubsystemBase); UCommonUISubsystemBase::~UCommonUISubsystemBase() {} // ********** End Class UCommonUISubsystemBase ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCommonUISubsystemBase, UCommonUISubsystemBase::StaticClass, TEXT("UCommonUISubsystemBase"), &Z_Registration_Info_UClass_UCommonUISubsystemBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonUISubsystemBase), 2554393983U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_3226221586{ TEXT("/Script/CommonUI"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h__Script_CommonUI_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS