Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeNv/UHT/ClothingSimulationInteractorNv.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

69 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ClothingSimulationInteractorNv.h"
#ifdef CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationInteractorNv_generated_h
#error "ClothingSimulationInteractorNv.generated.h already included, missing '#pragma once' in ClothingSimulationInteractorNv.h"
#endif
#define CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationInteractorNv_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UClothingSimulationInteractorNv ******************************************
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execSetAnimDriveDamperStiffness);
struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics;
CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister();
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUClothingSimulationInteractorNv(); \
friend struct ::Z_Construct_UClass_UClothingSimulationInteractorNv_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CLOTHINGSYSTEMRUNTIMENV_API UClass* ::Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister(); \
public: \
DECLARE_CLASS2(UClothingSimulationInteractorNv, UClothingSimulationInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ClothingSystemRuntimeNv"), Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister) \
DECLARE_SERIALIZER(UClothingSimulationInteractorNv)
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CLOTHINGSYSTEMRUNTIMENV_API UClothingSimulationInteractorNv(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UClothingSimulationInteractorNv(UClothingSimulationInteractorNv&&) = delete; \
UClothingSimulationInteractorNv(const UClothingSimulationInteractorNv&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMRUNTIMENV_API, UClothingSimulationInteractorNv); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingSimulationInteractorNv); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingSimulationInteractorNv) \
CLOTHINGSYSTEMRUNTIMENV_API virtual ~UClothingSimulationInteractorNv();
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_25_PROLOG
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UClothingSimulationInteractorNv;
// ********** End Class UClothingSimulationInteractorNv ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS