69 lines
3.8 KiB
C++
69 lines
3.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ClothingSimulationInteractorNv.h"
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#ifdef CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationInteractorNv_generated_h
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#error "ClothingSimulationInteractorNv.generated.h already included, missing '#pragma once' in ClothingSimulationInteractorNv.h"
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#endif
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#define CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationInteractorNv_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UClothingSimulationInteractorNv ******************************************
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execSetAnimDriveDamperStiffness);
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struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics;
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CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister();
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUClothingSimulationInteractorNv(); \
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friend struct ::Z_Construct_UClass_UClothingSimulationInteractorNv_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CLOTHINGSYSTEMRUNTIMENV_API UClass* ::Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister(); \
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public: \
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DECLARE_CLASS2(UClothingSimulationInteractorNv, UClothingSimulationInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ClothingSystemRuntimeNv"), Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister) \
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DECLARE_SERIALIZER(UClothingSimulationInteractorNv)
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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CLOTHINGSYSTEMRUNTIMENV_API UClothingSimulationInteractorNv(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UClothingSimulationInteractorNv(UClothingSimulationInteractorNv&&) = delete; \
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UClothingSimulationInteractorNv(const UClothingSimulationInteractorNv&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMRUNTIMENV_API, UClothingSimulationInteractorNv); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingSimulationInteractorNv); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingSimulationInteractorNv) \
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CLOTHINGSYSTEMRUNTIMENV_API virtual ~UClothingSimulationInteractorNv();
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_25_PROLOG
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#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UClothingSimulationInteractorNv;
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// ********** End Class UClothingSimulationInteractorNv ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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