// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothingSimulationInteractorNv.h" #ifdef CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationInteractorNv_generated_h #error "ClothingSimulationInteractorNv.generated.h already included, missing '#pragma once' in ClothingSimulationInteractorNv.h" #endif #define CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationInteractorNv_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UClothingSimulationInteractorNv ****************************************** #define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetAnimDriveDamperStiffness); struct Z_Construct_UClass_UClothingSimulationInteractorNv_Statics; CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister(); #define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUClothingSimulationInteractorNv(); \ friend struct ::Z_Construct_UClass_UClothingSimulationInteractorNv_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CLOTHINGSYSTEMRUNTIMENV_API UClass* ::Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister(); \ public: \ DECLARE_CLASS2(UClothingSimulationInteractorNv, UClothingSimulationInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ClothingSystemRuntimeNv"), Z_Construct_UClass_UClothingSimulationInteractorNv_NoRegister) \ DECLARE_SERIALIZER(UClothingSimulationInteractorNv) #define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CLOTHINGSYSTEMRUNTIMENV_API UClothingSimulationInteractorNv(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UClothingSimulationInteractorNv(UClothingSimulationInteractorNv&&) = delete; \ UClothingSimulationInteractorNv(const UClothingSimulationInteractorNv&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMRUNTIMENV_API, UClothingSimulationInteractorNv); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingSimulationInteractorNv); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingSimulationInteractorNv) \ CLOTHINGSYSTEMRUNTIMENV_API virtual ~UClothingSimulationInteractorNv(); #define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_25_PROLOG #define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UClothingSimulationInteractorNv; // ********** End Class UClothingSimulationInteractorNv ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationInteractorNv_h PRAGMA_ENABLE_DEPRECATION_WARNINGS