Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosSolverEngine/UHT/ChaosVDTraceRelayTransport.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Chaos/ChaosVDTraceRelayTransport.h"
#ifdef CHAOSSOLVERENGINE_ChaosVDTraceRelayTransport_generated_h
#error "ChaosVDTraceRelayTransport.generated.h already included, missing '#pragma once' in ChaosVDTraceRelayTransport.h"
#endif
#define CHAOSSOLVERENGINE_ChaosVDTraceRelayTransport_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRelayConnectionInfo **********************************************
struct Z_Construct_UScriptStruct_FRelayConnectionInfo_Statics;
#define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosVDTraceRelayTransport_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRelayConnectionInfo_Statics; \
CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct();
namespace Chaos::VD { struct FRelayConnectionInfo; }
// ********** End ScriptStruct FRelayConnectionInfo ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosVDTraceRelayTransport_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS