// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Chaos/ChaosVDTraceRelayTransport.h" #ifdef CHAOSSOLVERENGINE_ChaosVDTraceRelayTransport_generated_h #error "ChaosVDTraceRelayTransport.generated.h already included, missing '#pragma once' in ChaosVDTraceRelayTransport.h" #endif #define CHAOSSOLVERENGINE_ChaosVDTraceRelayTransport_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRelayConnectionInfo ********************************************** struct Z_Construct_UScriptStruct_FRelayConnectionInfo_Statics; #define FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosVDTraceRelayTransport_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRelayConnectionInfo_Statics; \ CHAOSSOLVERENGINE_API static class UScriptStruct* StaticStruct(); namespace Chaos::VD { struct FRelayConnectionInfo; } // ********** End ScriptStruct FRelayConnectionInfo ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_ChaosSolverEngine_Public_Chaos_ChaosVDTraceRelayTransport_h PRAGMA_ENABLE_DEPRECATION_WARNINGS