Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ChaosCloth/UHT/ChaosClothingSimulationFactory.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ChaosCloth/ChaosClothingSimulationFactory.h"
#ifdef CHAOSCLOTH_ChaosClothingSimulationFactory_generated_h
#error "ChaosClothingSimulationFactory.generated.h already included, missing '#pragma once' in ChaosClothingSimulationFactory.h"
#endif
#define CHAOSCLOTH_ChaosClothingSimulationFactory_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UChaosClothingSimulationFactory ******************************************
struct Z_Construct_UClass_UChaosClothingSimulationFactory_Statics;
CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUChaosClothingSimulationFactory(); \
friend struct ::Z_Construct_UClass_UChaosClothingSimulationFactory_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister(); \
public: \
DECLARE_CLASS2(UChaosClothingSimulationFactory, UClothingSimulationFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister) \
DECLARE_SERIALIZER(UChaosClothingSimulationFactory)
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CHAOSCLOTH_API UChaosClothingSimulationFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UChaosClothingSimulationFactory(UChaosClothingSimulationFactory&&) = delete; \
UChaosClothingSimulationFactory(const UChaosClothingSimulationFactory&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingSimulationFactory); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingSimulationFactory); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingSimulationFactory) \
CHAOSCLOTH_API virtual ~UChaosClothingSimulationFactory();
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_9_PROLOG
#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UChaosClothingSimulationFactory;
// ********** End Class UChaosClothingSimulationFactory ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS