// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosCloth/ChaosClothingSimulationFactory.h" #ifdef CHAOSCLOTH_ChaosClothingSimulationFactory_generated_h #error "ChaosClothingSimulationFactory.generated.h already included, missing '#pragma once' in ChaosClothingSimulationFactory.h" #endif #define CHAOSCLOTH_ChaosClothingSimulationFactory_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UChaosClothingSimulationFactory ****************************************** struct Z_Construct_UClass_UChaosClothingSimulationFactory_Statics; CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister(); #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosClothingSimulationFactory(); \ friend struct ::Z_Construct_UClass_UChaosClothingSimulationFactory_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosClothingSimulationFactory, UClothingSimulationFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingSimulationFactory_NoRegister) \ DECLARE_SERIALIZER(UChaosClothingSimulationFactory) #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CHAOSCLOTH_API UChaosClothingSimulationFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosClothingSimulationFactory(UChaosClothingSimulationFactory&&) = delete; \ UChaosClothingSimulationFactory(const UChaosClothingSimulationFactory&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingSimulationFactory); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingSimulationFactory); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingSimulationFactory) \ CHAOSCLOTH_API virtual ~UChaosClothingSimulationFactory(); #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_9_PROLOG #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosClothingSimulationFactory; // ********** End Class UChaosClothingSimulationFactory ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationFactory_h PRAGMA_ENABLE_DEPRECATION_WARNINGS