201 lines
14 KiB
C++
201 lines
14 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AutomationUtilsBlueprintLibrary.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAutomationUtilsBlueprintLibrary() {}
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// ********** Begin Cross Module References ********************************************************
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AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary();
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AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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UPackage* Z_Construct_UPackage__Script_AutomationUtils();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAutomationUtilsBlueprintLibrary Function TakeGameplayAutomationScreenshot
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struct Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics
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{
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struct AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms
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{
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FString ScreenshotName;
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float MaxGlobalError;
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float MaxLocalError;
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FString MapNameOverride;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Automation" },
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{ "CPP_Default_MapNameOverride", "" },
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{ "CPP_Default_MaxGlobalError", "0.020000" },
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{ "CPP_Default_MaxLocalError", "0.120000" },
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{ "ModuleRelativePath", "Public/AutomationUtilsBlueprintLibrary.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScreenshotName_MetaData[] = {
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{ "NativeConst", "" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function TakeGameplayAutomationScreenshot constinit property declarations ******
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static const UECodeGen_Private::FStrPropertyParams NewProp_ScreenshotName;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxGlobalError;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxLocalError;
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static const UECodeGen_Private::FStrPropertyParams NewProp_MapNameOverride;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function TakeGameplayAutomationScreenshot constinit property declarations ********
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function TakeGameplayAutomationScreenshot Property Definitions *****************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_ScreenshotName = { "ScreenshotName", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, ScreenshotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScreenshotName_MetaData), NewProp_ScreenshotName_MetaData) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxGlobalError = { "MaxGlobalError", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MaxGlobalError), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxLocalError = { "MaxLocalError", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MaxLocalError), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MapNameOverride = { "MapNameOverride", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MapNameOverride), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_ScreenshotName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxGlobalError,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxLocalError,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MapNameOverride,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers) < 2048);
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// ********** End Function TakeGameplayAutomationScreenshot Property Definitions *******************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAutomationUtilsBlueprintLibrary, nullptr, "TakeGameplayAutomationScreenshot", Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAutomationUtilsBlueprintLibrary::execTakeGameplayAutomationScreenshot)
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{
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P_GET_PROPERTY(FStrProperty,Z_Param_ScreenshotName);
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P_GET_PROPERTY(FFloatProperty,Z_Param_MaxGlobalError);
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P_GET_PROPERTY(FFloatProperty,Z_Param_MaxLocalError);
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P_GET_PROPERTY(FStrProperty,Z_Param_MapNameOverride);
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P_FINISH;
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P_NATIVE_BEGIN;
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UAutomationUtilsBlueprintLibrary::TakeGameplayAutomationScreenshot(Z_Param_ScreenshotName,Z_Param_MaxGlobalError,Z_Param_MaxLocalError,Z_Param_MapNameOverride);
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P_NATIVE_END;
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}
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// ********** End Class UAutomationUtilsBlueprintLibrary Function TakeGameplayAutomationScreenshot *
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// ********** Begin Class UAutomationUtilsBlueprintLibrary *****************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary;
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UClass* UAutomationUtilsBlueprintLibrary::GetPrivateStaticClass()
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{
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using TClass = UAutomationUtilsBlueprintLibrary;
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if (!Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AutomationUtilsBlueprintLibrary"),
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Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton,
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StaticRegisterNativesUAutomationUtilsBlueprintLibrary,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister()
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{
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return UAutomationUtilsBlueprintLibrary::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "AutomationUtilsBlueprintLibrary.h" },
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{ "ModuleRelativePath", "Public/AutomationUtilsBlueprintLibrary.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UAutomationUtilsBlueprintLibrary constinit property declarations *********
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// ********** End Class UAutomationUtilsBlueprintLibrary constinit property declarations ***********
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static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
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{ .NameUTF8 = UTF8TEXT("TakeGameplayAutomationScreenshot"), .Pointer = &UAutomationUtilsBlueprintLibrary::execTakeGameplayAutomationScreenshot },
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};
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static UObject* (*const DependentSingletons[])();
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static constexpr FClassFunctionLinkInfo FuncInfo[] = {
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{ &Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot, "TakeGameplayAutomationScreenshot" }, // 3544520377
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};
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static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAutomationUtilsBlueprintLibrary>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics
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UObject* (*const Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
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(UObject* (*)())Z_Construct_UPackage__Script_AutomationUtils,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::ClassParams = {
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&UAutomationUtilsBlueprintLibrary::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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FuncInfo,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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UE_ARRAY_COUNT(FuncInfo),
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0,
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0,
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0x000800A0u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Class_MetaDataParams)
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};
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void UAutomationUtilsBlueprintLibrary::StaticRegisterNativesUAutomationUtilsBlueprintLibrary()
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{
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UClass* Class = UAutomationUtilsBlueprintLibrary::StaticClass();
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FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Funcs));
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}
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UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary()
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{
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if (!Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutomationUtilsBlueprintLibrary);
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UAutomationUtilsBlueprintLibrary::~UAutomationUtilsBlueprintLibrary() {}
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// ********** End Class UAutomationUtilsBlueprintLibrary *******************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UAutomationUtilsBlueprintLibrary, UAutomationUtilsBlueprintLibrary::StaticClass, TEXT("UAutomationUtilsBlueprintLibrary"), &Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutomationUtilsBlueprintLibrary), 2689345028U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_3124300385{
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TEXT("/Script/AutomationUtils"),
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Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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