// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AutomationUtilsBlueprintLibrary.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAutomationUtilsBlueprintLibrary() {} // ********** Begin Cross Module References ******************************************************** AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary(); AUTOMATIONUTILS_API UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); UPackage* Z_Construct_UPackage__Script_AutomationUtils(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAutomationUtilsBlueprintLibrary Function TakeGameplayAutomationScreenshot struct Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics { struct AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms { FString ScreenshotName; float MaxGlobalError; float MaxLocalError; FString MapNameOverride; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Automation" }, { "CPP_Default_MapNameOverride", "" }, { "CPP_Default_MaxGlobalError", "0.020000" }, { "CPP_Default_MaxLocalError", "0.120000" }, { "ModuleRelativePath", "Public/AutomationUtilsBlueprintLibrary.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ScreenshotName_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function TakeGameplayAutomationScreenshot constinit property declarations ****** static const UECodeGen_Private::FStrPropertyParams NewProp_ScreenshotName; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxGlobalError; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxLocalError; static const UECodeGen_Private::FStrPropertyParams NewProp_MapNameOverride; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function TakeGameplayAutomationScreenshot constinit property declarations ******** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function TakeGameplayAutomationScreenshot Property Definitions ***************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_ScreenshotName = { "ScreenshotName", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, ScreenshotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ScreenshotName_MetaData), NewProp_ScreenshotName_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxGlobalError = { "MaxGlobalError", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MaxGlobalError), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxLocalError = { "MaxLocalError", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MaxLocalError), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MapNameOverride = { "MapNameOverride", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms, MapNameOverride), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_ScreenshotName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxGlobalError, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MaxLocalError, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::NewProp_MapNameOverride, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers) < 2048); // ********** End Function TakeGameplayAutomationScreenshot Property Definitions ******************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAutomationUtilsBlueprintLibrary, nullptr, "TakeGameplayAutomationScreenshot", Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::AutomationUtilsBlueprintLibrary_eventTakeGameplayAutomationScreenshot_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UAutomationUtilsBlueprintLibrary::execTakeGameplayAutomationScreenshot) { P_GET_PROPERTY(FStrProperty,Z_Param_ScreenshotName); P_GET_PROPERTY(FFloatProperty,Z_Param_MaxGlobalError); P_GET_PROPERTY(FFloatProperty,Z_Param_MaxLocalError); P_GET_PROPERTY(FStrProperty,Z_Param_MapNameOverride); P_FINISH; P_NATIVE_BEGIN; UAutomationUtilsBlueprintLibrary::TakeGameplayAutomationScreenshot(Z_Param_ScreenshotName,Z_Param_MaxGlobalError,Z_Param_MaxLocalError,Z_Param_MapNameOverride); P_NATIVE_END; } // ********** End Class UAutomationUtilsBlueprintLibrary Function TakeGameplayAutomationScreenshot * // ********** Begin Class UAutomationUtilsBlueprintLibrary ***************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary; UClass* UAutomationUtilsBlueprintLibrary::GetPrivateStaticClass() { using TClass = UAutomationUtilsBlueprintLibrary; if (!Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AutomationUtilsBlueprintLibrary"), Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton, StaticRegisterNativesUAutomationUtilsBlueprintLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_NoRegister() { return UAutomationUtilsBlueprintLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "AutomationUtilsBlueprintLibrary.h" }, { "ModuleRelativePath", "Public/AutomationUtilsBlueprintLibrary.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAutomationUtilsBlueprintLibrary constinit property declarations ********* // ********** End Class UAutomationUtilsBlueprintLibrary constinit property declarations *********** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("TakeGameplayAutomationScreenshot"), .Pointer = &UAutomationUtilsBlueprintLibrary::execTakeGameplayAutomationScreenshot }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UAutomationUtilsBlueprintLibrary_TakeGameplayAutomationScreenshot, "TakeGameplayAutomationScreenshot" }, // 3544520377 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics UObject* (*const Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_AutomationUtils, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::ClassParams = { &UAutomationUtilsBlueprintLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Class_MetaDataParams) }; void UAutomationUtilsBlueprintLibrary::StaticRegisterNativesUAutomationUtilsBlueprintLibrary() { UClass* Class = UAutomationUtilsBlueprintLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UAutomationUtilsBlueprintLibrary() { if (!Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UAutomationUtilsBlueprintLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAutomationUtilsBlueprintLibrary); UAutomationUtilsBlueprintLibrary::~UAutomationUtilsBlueprintLibrary() {} // ********** End Class UAutomationUtilsBlueprintLibrary ******************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAutomationUtilsBlueprintLibrary, UAutomationUtilsBlueprintLibrary::StaticClass, TEXT("UAutomationUtilsBlueprintLibrary"), &Z_Registration_Info_UClass_UAutomationUtilsBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutomationUtilsBlueprintLibrary), 2689345028U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_3124300385{ TEXT("/Script/AutomationUtils"), Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Experimental_AutomationUtils_Source_AutomationUtils_Public_AutomationUtilsBlueprintLibrary_h__Script_AutomationUtils_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS